Đåk'fölg'gn'nß
GENERAL INFORMATION
Đåk’fölg’gn’nß (thak-folg-inss) is Eqtis’s god of laws, negotiation, and compensation.
Alignment: LE
Domains: Charm, Darkness, Evil, Healing, Law
Favoured Weapon: unarmed strike (Core Rulebook, pg. 142) or spiked gauntlet (Core Rulebook, pg. 142)
Nicknames: the Final Verdict
Symbol: a black gauntlet surrounded by yellow lotus petals
DEPICTION
Đåk’fölg’gn’nß is depicted as a yellow-robed figure with black gauntlets.
FOLLOWERS
Đåk’fölg’gn’nß is the patron deity of barristers, solicitors, loan sharks, and extortionists of all types. The Church of the Final Verdict has three main sects:
There are whispers of a secretive fourth sect of the Church made up of half-devil assassins, hyper-intelligent dinosaur wizards, and vampire oozes that act as mysterious puppet masters, but there is no proof of any such nonsense.
MYTHOLOGY
Legend holds that Đåk’fölg’gn’nß was once a mere mortal man—his true name lost to time—who traveled the lands of Eqtis, settling disputes and interpreting laws, much like his Zyr do today. In his travels he saw the weakness and corruption of the Hethish gods. He saw their followers preaching contrary beliefs and he knew that the gods cared little for their followers. On more than one occasion he would speak out against the gods about their malfeasance but he was never struck down for his hubris. In fact, as time passed he became known for his position and grew to have some followers of his own—like-minded people who found him more reliable and stern than any of their gods. During his travels he met Altrean and Handrick One-Hand and eventually became friends with them. He respected Handrick’s battle prowess, and his steadfastness and loyalty, but he especially respected Altrean’s orderliness and structured belief system. They would often spend their nights intellectually sparring; Đåk’fölg’gn’nß felt that law was more important for society than the people involved, while Altrean felt that people deserved respect, for they were the source of the law and it was their social contract that formed the basis of society.
Eventually the Hethish people became fractured and the Twenty-Sided War consumed many lives. It was during this war that Đåk’fölg’gn’nß applied his beliefs to his own life, took the name Đåk’fölg’gn’nß, and ascended to godhood. Đåk’fölg’gn’nß and his followers were seen by some as an organizing factor in a time of great chaos. Many of the other gods’ faithful felt abandoned and turned to Đåk’fölg’gn’nß to give their lives structure. Đåk’fölg’gn’nß was angered by the way the gods let their faithful down and sought to find a way to punish them for their wrongdoings. He went to Sensou, who at the time was beginning to earn a reputation for wielding powerful destructive magic, and learned of mysterious ways to bring vengeance down upon the Hethish gods. While he was gathering his power, the Hethish gods had elected Handrick One-Hand to be their champion. Handrick had agreed on the conditions that he be made to know all things and that he be the sole person responsible for bringing about the end of the war. Đåk’fölg’gn’nß saw the chance he was waiting for. He agreed to make the second condition possible if the gods would agree to give him the power to do so. An oracle had been found who could satisfy the first condition, and while Handrick One-Hand was busy learning of all things, Đåk’fölg’gn’nß set about guaranteeing Handrick‘s sole responsibility. He did this by turning the power the gods had vested in him against them. He slew them all and siphoned as much of their power as he felt would be useful to his cause. He returned to tell Handrick that the condition was met only to find Aning attempting to slowly and painfully end Handrick’s life. He set free his old adventuring partner, but by this point they had both been inexplicably changed. Handrick, who had once been a gentle kind warrior was disgusted by what Đåk’fölg’gn’nß had done and struck out at him in his madness. Đåk’fölg’gn’nß felt that he had done as always and that Handrick’s anger was unwarranted. He departed that day, saddened by the outcome but swore that his followers would never harm followers of Handrick’s, regardless of the behaviour of other gods.
Đåk’fölg’gn’nß is very protective of his followers. He cherishes faithfulness and punishes those who would harm his flock. Đåk’fölg’gn’nß thinks the best society is one where all are unified by a single purpose. He feels that individual liberties are detrimental to society as they promote chaos and make people feel unique, and therefore less connected to society. He teaches that the best way forward is for all people to convert to his way so that they may move forward as a single nation with a single purpose. He respects those that use his ideals in their own ways as he feels that it is only natural that some people use their inborn talents to weed out the weak. He teaches that no one in society is useless, and there is always something someone can be doing to remain useful. One of the greatest sins in his eyes is laziness. His followers are expected to earn their own rewards and to work for themselves, so he rarely shows his favour, if at all. He more often shows his displeasure in the form of blindness, contract killings, and denying love to those he dislikes.
RELIGION TRAITS
Iron Hand Technique
Profit of Law
ADDITIONAL GAME RULES
Clerics of Đåk’fölg’gn’nß with the healing domain channel positive energy, despite alignment.
