Main Page
Religion
Races
Humans
Dwarves
Elves
Gnomes
Halflings
Orcs
Regions
Areddian
Freshwater Sea
Human Lands
Cirgun, a region controlled by a cartel of merchant families
-Achese The home of House Dietur, as well as the largest city in Cirgun.
Irlden The islanders and shore-dwellers of the Freshwater Sea
-Emasia
-Theronil
-Alveti
Mannismurk A poor country in the midst of a swamp
-Mannis A muddy city in the swamp
-Kelyr A city-fort guarding the Black Marshes
Farmlands/Plains (Graenlands)
Dreln A warlike city-state of knight-mages
-Gahnal An ancient Elven city in the mountains claimed as the capital of Dreln
Hamiland The idyllic heartland of Areddian
-Senest The governor’s seat, built on the bones of an Elven city
-Talfryn A city grown around three neighboring universities
Dragon’s Head A river delta and major population zone
-Dammath The capital city of Areddian, built by slaves of the Rust Red Tyrant
-Kottir A trade city between Areddian and the Freshwater Sea
-Issyn A port on the Middle Sea
Talann Highlands The foothills of the White Mountains where all races live together in relative peace
-Kosan
-Emokem
-Onamura
Dwarflands
Gundlands
-Gund
-Ahnd
-Kabolek
Elves
The First Forest The ancient home of the elves, guarded by druids
-Nain
-Selose
Stateless or Uninhabitable
The Wild Lands
The Black Marshes
The Shattered Lands
Deities
Graen The Lord of the Harvest
The Lady of the Waters
Compendium Monstrum
Dragons
Giants
The Risen
