Rescuing Kincep Manor

Prestige points

When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect. How do you gain prestige points? Simple. The easiest way is by contributing to the creation of our campaign site. Exactly what this contribution consists in will vary. However the typical way of earning points is to keep an updated character journal. Other, albeit harder, ways are to demonstrate exceptional Roleplaying or group thinking skills in the campaign sessions.

What does it mean to be a group thinker? Group thinking skills focus on you figuring out ways on how your character can support the party. Figure out what the group needs, and then fill it. Seek to find ways to blend your character into the party. Exceptional bouts of group thinking can include using powers that help more than just yourself or merely offering solutions to solve the current problem

Once points have been acquired, they may be used in one of three ways. First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 prestige point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 prestige points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.

Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.

Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.

Prestige Points Acquired


Player
Points
Earned
Bree 0.5
Clask 5
Ensectus Maximus 0
Eysai Woodsong 1


Round Ability


Ability

Benefit
Point
Cost1
Offensive Prowess +1 to attack and damage 1
Defensive Prowess +1 to all defenses 1
Redoubled Efforts Immedientantly make a saving throw with a +1 bonus 1
Skilled Acumen +2 to any skill check 1
Hardiness +2 to stabilize from dying 1
Healer’s Mercy Extend range of a healing spell by 2 square 1
Ormet’s Favor You roll 1d6 before a d20 roll, evens gives you +2 bonus, odds you take a -1 penalty 1
Mastered Discipline Extend the range of 1 power granted by a class feature by 1 square 1

1Doubling the numeric effect of a round ability increases the “use” cost to 3 points.


Encounter Ability


Ability

Benefit
Point
Cost2
Offensive Fortune Reroll attack or damage die 2
Defensive Fortune3 Reroll any Saving Throw 2
Skilled Fortune3 Reroll any skill check 2
Nimble Recovery Avoid a critical failure 2
Devastating Attack Double your weapon or implement crit die. 2
Quick Witted Win Initiative 2
Resilient4 Stabilize from dying 2
Swift Attack Gain one additional attack 2
Arcane Insight Gain temporary knowledge of one unknown spell or ritual5 2
2Additional Encounter powers have the “burn”, rather than “use”, cost of 1 point each.
3You may roll the check one extra time but you must take the second result.
4Can be used while incapacitated.
5This requires losing a spell slot, and the spell/ritual may not exceed caster level.


Permanant Ability


Ability

Benefit
Point
Cost
Second Chances Survive a killing blow (reduced to 0 HP instead) 3
Vital Fortune Reroll HP gained at time of leveling 2
Skills Training Attain +1 competence bonus to any skill 2
Accomplished Gain a bonus Character Trait upon creation 4
Renaissance Man Gain a bonus Feat 8
Improvement Raise ability score 1 point
Up to 9 2
10 to 11 4
11 to 12 6
12 to 14 6
15 to 17 8
18 to 20 10



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