Aasimar
During the 100 years of the War of Magic, many celestial beings were summoned to Elion by the clergy. Many Aasimar were born as a result of the celestial’s presence and interference with mortal society. Aasimars are accepted among the citizens of the Iomedaen Church and the Church of Abador. A few are within the Temple of Zon-Kuthon, however, they are treated as second rate citizens. Tieflings are more accepted within the Temple of Zon-Kuthon.
Ability Modifiers Aasimars racial ability modifiers depend on their heritage.
Normal Speed Aasimars have a base speed of 30 feet.
Darkvision Aasimars can see in the dark up to 60 feet.
Skilled Aasimars have a +2 racial bonus on various skills, depending on their heritage.
Spell-Like Abilities Aasimars roll on the following table.
Celestial Resistance Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Languages Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.
Aasimar Features Each Aasimar has one or more feature that reveals their nature.
Classes accepted by Aasimar culture
Cavalier
Cleric
Inquisitor
Paladin
Aasimar Age
| Adulthood | Intuitive | Self-Taught | Trained |
| 60 years | +4d6 | +6d6 | +8d6 |
| Middle Age | Old | Venerable | Maximum Age |
| 150 years | 200 years | 250 years | 250 + 6d% years |
Height and Weight
| Gender | Base Height | Base Weight | Modifier | Weight Multiplier |
| Male | 5 ft. 2 in. | 110 lbs. | 2d8 | x5 lbs. |
| Female | 5 ft. 0 in. | 90 lbs. | 2d8 | x5 lbs. |
