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Experience Rewards
| XP Award | XP Points | Regularity | Recipient | Logic | Reference |
| Basic Award | 4 XP | Each Session | All Attending Players | Basic Starting Point for Advancement | Core Book, pp. 273 |
| MVP Award | 1 XP | Each Session | Party-Voted MVP | The Shining Star that Stood Out | Core Book, pp. 273 |
| 3-Die Stunt Award | 1 XP in place of standard 6M or 1WP (3WP) | Each Session as needed | One Player | You just did something cool | Core Book, pp. 273 |
| Story Award | 5 XP | Every Several Sessions as Needed | All (Participating) Players | Mission Accomplished | Core Book, pp. 273 |
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| Long-Term Awards by Age | Varies | Downtime | Players in Extended Downtime | Passage of time | Core Book, pp. 275 |
| Less Than 99 Years | 10 XP | Per Game Year in Downtime | Players in Extended Downtime | Passage of time | Core Book, pp. 275 |
| 100 to 249 Years | 5 XP | Per Game Year in Downtime | Players in Extended Downtime | Passage of time | Core Book, pp. 275 |
| 250 to 499 Years | 4 XP | Per Game Year in Downtime | Players in Extended Downtime | Passage of time | Core Book, pp. 275 |
| 500 to 999 Years | 3 XP | Per Game Year in Downtime | Players in Extended Downtime | Passage of time | Core Book, pp. 275 |
| 1,000 Years or More | 2 XP | Per Game Year in Downtime | Players in Extended Downtime | Passage of time | Core Book, pp. 275 |
| * * * * * | * * * * * | * * * * * | * * * * * | * * * * * | * * * * * |
| Absentee Players | 1 XP per Absent Player | Each Session | All Attending Players | Present players have to work harder to advance the plot | House Rules |
| Essence Crisis | Varies | As Needed | Affected Player(s) | You were gonna die | House Rules |
| Have you learned something? | 1 XP | As Needed | Affected Player(s) | Plot Development | House Rules |
| Good Roleplaying | 1 to 2 XP | As Needed | Affected Player(s) | Character Development | House Rules |
| Progression toward Motivation | 1 XP | As Needed | Affected Player(s) | Character/Plot Development | House Rules |
| Act of Heroism but not MVP | 1 XP | As Needed | Affected Player(s) | You saved my life… | House Rules |
| Surviving Danger | 1 XP | As Needed | Affected Player(s) | I saved my life… | House Rules |
| Plan/Strategize | 1 XP | As Needed | Affected Player(s) | Plot Development | House Rules |
| Following the GM’s Clues | 1 to 3 XP | As Needed | Affected Player(s) | “Planned” Plot Development | House Rules |
| Journal Entry/Log | 1 to 5 XP depending on extent of content | As Needed | Contributing Player(s) | Player Participation outside of session | House Rules |
