Arch-Militant
General description of new Arch-Militant
Starting Skills:
Same as book, but swap all Lore with your own choices.
Starting Talents:
Sound Constitution, Melee Proficiency (Primitive, Thrown), Ranged Proficiency (Pistol, Basic, SP, Las), choose one of Ranged Proficiency(Flame) or Ranged Proficiency (Launcher).
Starting Equipment:
Good Quality Stub Automatic or Stub Revolver or Autopistol or Common or Laspistol
Good Quality Mono-Knife
Good Quality Autogun or Pump-Action Shotgun or Common Hunting Rifle or Lasgun
Common Quality Mezoa-Pattern Grenade Launcher w/mix of 4 Frag or Smoke Grenades, or Common Quality Mezoa-Pattern Flamer with 1 tank.
Common Quality Flak Armour or Poor Quality Light Carapace
Microbead, Medkit, Manacles, Dataslate, set of Street Clothes or Former Unit Uniform, upwards of 2d5 x 5 $$
