Skill Changes
This is a list of all the skills that have been removed and/or combined, as well as ones that have been added in. Asterisks (*) denote a new skill, cross (+) denotes that the skill has been scrapped, and will be just a characteristic test.
| Acrobatics – Acrobatics, Contortionist | Operate* – Drive, Pilot |
| Athletics* – Climb, Swim | Parry – This is now an untrained skill. |
| Awareness – Awareness, Lip Reading, Search | Stealth* – Concealment, Silent Move, Shadowing |
| Commerce – Barter, Commerce, Evaluate | Survival – Survival, Tracking, Wrangling |
| Deceive – Blather, Deceive, Gambling | Tech Use – Demolitions, Tech-Use |
| Diplomacy* – Charm, Command | Toughness – Carouse+ |
| Logic – Logic, Tactics, Gambling | Willpower – Invocation+ |
| Linguistics* – Ciphers, Secret Tongue, Speak Language | Nothing – Disguise+, Literacy |
| Medicae – Chem-Use, Medicae |
When swapping in Gambling, you choose to gain either Deceive or Logic. Certain skills have also been modified so that you can use different characteristics based on how you role-play. This is following similar rules as Intimidate, where you can use Strength, Intellect, or Fellowship, depending on how you plan to Intimidate the target. These include: Commerce can use either Intellect or Fellowship to show whether you are being shrewd and calculative or to try and appeal to subjective characteristics.
