This is a list of all the skills that have been removed and/or combined, as well as ones that have been added in. Asterisks (*) denote a new skill, cross (+) denotes that the skill has been scrapped, and will be just a characteristic test.
|Acrobatics – Acrobatics, Contortionist||Operate* – Drive, Pilot|
|Athletics* – Climb, Swim||Parry – This is now an untrained skill.|
|Awareness – Awareness, Lip Reading, Search||Stealth* – Concealment, Silent Move, Shadowing|
|Commerce – Barter, Commerce, Evaluate||Survival – Survival, Tracking, Wrangling|
|Deceive – Blather, Deceive, Gambling||Tech Use – Demolitions, Tech-Use|
|Diplomacy* – Charm, Command||Toughness – Carouse+|
|Logic – Logic, Tactics, Gambling||Willpower – Invocation+|
|Linguistics* – Ciphers, Secret Tongue, Speak Language||Nothing – Disguise+, Literacy|
|Medicae – Chem-Use, Medicae|
When swapping in Gambling, you choose to gain either Deceive or Logic. Certain skills have also been modified so that you can use different characteristics based on how you role-play. This is following similar rules as Intimidate, where you can use Strength, Intellect, or Fellowship, depending on how you plan to Intimidate the target. These include: Commerce can use either Intellect or Fellowship to show whether you are being shrewd and calculative or to try and appeal to subjective characteristics.