American (English, the universal language of the American continents).
Techno-Can (Basic but modified American/English used as a universal computer/techno-language in high-tech computer and communications systems. It is NOT a spoken language, but as a specialized tech-language developed for technical journals and as a universal computer language.)
Spanish (the second major tongue of the Americas).
Japanese (language of the Japanese Islands and the New Japanese Republic).
Chinese (a language spoken widely across Asia, even well beyond the Celestial Kingdom’s traditional borders).
Euro (a blend of Russian, German, and Polish spoken by virtually all humans between England and China).
Dragonese/Elven (the most widely spoken of the “magical tongues,” and a universal language for all magic users).
Gobblely (spoken by all sorts of loathsome and barbaric creatures such as Goblins, Hob-Goblins, Orcs, and Ogres, among others).
Faerie Speak (the universal tongue of all Faeries, though one can communicate with Faeries using Dragonese or Gobblely at -10%).
there are dozens of additional languages, but they tend to be limited to isolated regions and are much less common than the Big Nine. Demongogian is the language of Gargoyles, Brodkil, Daemonix, Deevils, demons and supernatural beings of all kinds, as well as the minions of Wormwood. In Russia and Eastern Europe, Russian is seeing a huge upsurge and is displacing the use of Euro in many areas. Likewise, in parts of Asia, Mongolian is spoken as well as several dialects of traditional Chinese. There may be a number of dialects in any given geographic area where a language is spoken. The G.M. may apply a -10% to a -20% modifier to one’s Language ability depending on what kind of dialect the character is up against. In the Deep South of North America, the Outback of Australia, and throughout China, for example, regional dialects are practically their own language.