Summoning
You can summon elementals, undead, beastial spirits, or planar entities simply by rolling your Arcane Skill check. Each creature added to the summoning after the first adds 5 to the difficulty for small/medium and 10 to the difficulty for Large/Huge. Maximum amount of creatures summoned each spell (called a batch) is your Intellegence Modifier. Summoning a creature/creatures takes one FULL ROUND. The Creature/s appear up to 30ft. away from the caster and may attack immediately upon summoning. Stats on the creatures come from 3.5 D&D.
Every time you use a summoning spell, the creatures summoned is considered a “batch”. It takes a swift action to direct the “batch” to move and attack a target. If a batch is not directed within a number of rounds (Int. Mod.) then they sense they are no longer needed and fade back to where they came.
Elemental | Undead | Beatsial Spirits | Planar Entitiy |
| Small (10) | Med. Skeleton /Sm. Zombie (10) | Small (10) | HD (10) | Medium (15) | Tough Med. Skeleton /Med. Zombie | Medium (15) | HD (15) |
| Large (20) | Large Skeleton /Tough Med. Zombie (20) | Large (20) | HD (20) |
| Huge (25) | Ghast /Large Zombie (25) | Huge (25) | HD (25) |
| Gargantuan (35) | Mummy, Shadow, Vampire, Spawn, or Wight (35) | Gargantuan (35) | HD (35) |
