Tags


List Pages

Show All

Filter By Tag

Rifles designed for highest precision, range and stopping power, available to use with the Sniper Weapons skill.

PAAR-500AMS: The Precision Anti-Armor Rifle is a devastating anti-armor weapon that doubles as a sniper rifle to a trained marksman. It's unique design puts the rounds in a revolving cylinder, steadying them for utmost accuracy. Chambering a deadly .500 Anti-Material Sabot cartridge, the PAAR is a tool for both Commandos and Assassins. +10 Damage, -3 Armor Toughness, only -2 Attack (if used by an Anti-Tank trained Commando), +1 Attack (if used by a Sniper Weapons trained Assassin), Vehicle Armor Penetration, 6 round clip

CSR-762: The Counter-Sniper Rifle is built for fast targeting and swift incapacitation at long range. Chambering the deadly 7.62 Magnum Phosphor-Tip cartridge, it can do exactly that. +8 Damage, 1 Burning Damage for 3 rounds, +1 Critical Threat range, +2 Attack (if used by a Sniper Weapons trained Assassin), No Mounts, 5 round clip

GGR-C17: The Gauss Grenade Rifle uses magnetic accelerators to sling a tiny C17 shell at supersonic speed, attempting to bore the charge through armor and into the target where it detonates, dealing massive Damage.  The shell is on a short fuse once fired, meaning that someone fast enough could potentially pull the charge from their body before it detonates, completely nullifying the Damage. +2 Damage, 20 Damage if the target fails a DC20 Reflex Save, does not benefit from Backpain, +1 Attack (if used by a Sniper Weapons trained Assassin), No Mounts, 4 round clip, Low Ammo

Back to Weapons