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The Weight of Rubies

What will a parent do for a child?

D&D (3.5)

Helve

Three hundred years ago, Helve was a jewel of a city. Today, due to a series of natural disasters (an earthquake, and a number of hurricanes) and the civil war that led to Torei’s breaking off from Sa’iph, Helve is a city at least half given over to the control of the criminal element (which overlaps, to a substantial extent, with the official civilian government). It is said that you can buy almost anything – or anyone – here, assuming you can survive long enough to do so. A substantial amount of sea-trade passes through Helve, the profits of which go to enrich the fabulously wealthy upper-class. Helve’s government – or what passes for one – plays the middle between Torei and the League, and actively encourages the smugglers and pirates who defy the League.

Regional Feats: Blooded; Cosmopolitan; Deceitful; Street Smart; Silver Palm; Smooth Talk.