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The Weight of Rubies

What will a parent do for a child?

D&D (3.5)

The Reddings

Shal domains were historically divided into “reddings,” only four of which still bear their ancient names.

The North Redding is now given over to the Stamm races (orcs, trolls, and the like), with the Quaj (forest-based elves) in Tivaris serving as a buffer between the Stamm and communities south of the great forest.

The Fifth Redding (directly south of Tivaris), in turn, is dominated by Halfling and human villages and farms.

The East Redding is formed by the space between Tivaris and the western borders of Sa’iph, and has a mixed Shal and human population.

The Middle Redding is predominantly human and covers the vast plains area between Seldez in the west and Torei in the east, Tivaris in the north and the Halveetian League’s coastal lands in the south. The Middle Redding is home to nomadic horse-clans, and in recent years has felt the incursion of “civilization” in the form of farmers moving deeper into the Redding, as the agricultural-support footprint of the ever-growing League cities expands.

Regional Feats:

North Redding: Blooded; Dauntless; Foe Hunter; Survivor; Toughness; Resist Poison; Swift and Silent. Note: All North Redding regional feats are also available to Stamm originating elsewhere.

East Redding: Alertness; Knife-Fighting; Track; Arcane Schooling; Negotiator; Diligent; Twin Sword Style.

Middle Redding: Horse Nomad; Saddleback; Animal Affinity; Swift and Silent; Tireless; Twin Sword Style

Fifth Redding: Deft Hands; Foe Hunter; Stealthy; Animal Affinity; Track