Read Session 2
The Boar Hunt
The heroes of Sandpoint became closer to one another as they talked and dined through the night. The next morning they saddled up their new mounts for the boar hunt. Nobleman Foxglove asks the adventures for their tales of “goblining.” He asks the druid to guide them and his three menservants west over Tanner’s Bridge and along the southern banks of the Turandarok River.
Once in Tickwood Forest, just north of the up thrust limestone escarpment known as the Devil’s Platter they come across the trail of wild boars.
Just then the enraged boar pack bears down upon the group. They put up a vicious fight, but in the end the adventures impress Foxglove once more and the manservant’s set to cleaning the boars to take back to town. Aldern invites them back to the Rusty Dragon that evening, where he hands the boar over to Ameiko to cook for a big dinner.
Grim News from Mosswood
After the feast, Sheriff Hemlock and Mayor Deverin approached the adventures and asked for a private meeting with them. They head to Town hall and meet with an elven woman. They introduce Shalelu, an unofficial member of the town guard. Her visit to Sandpoint is unexpected—she last passed through town only a month ago and wasn’t expected until the last week of autumn. She dispenses with her visit to the Sandpoint Market and the Rusty Dragon, instead requesting an immediate meeting with Sheriff Hemlock and Mayor Deverin. The unusual meeting and Shalelu’s ragged look combine to make an already jumpy populace suspect that the woman brings news of a new goblin threat.
The meeting takes place in a comfortable office on the second floor of the town hall. The mayor, Kendra Deverin, introduces the adventures and she gratefully thanks each of them for the help they provided Sandpoint during the raid.
To Shalelu as the Sheriff introduces each of the adventures by name and then adds that they are “Sandpoint’s newest crop of goblinslayers.” Hemlock explains that Shalelu has been a thorn in the side of the local goblin tribes for years, and that few in the region know more about them than she does. He goes on to recap her report that Sandpoint hasn’t been the only place in the region that’s had goblin troubles. In short, there’s been an increase in goblin-related raids along the Lost Coast, particularly in the dale between Nettlewood and Mosswood. Only a day ago, a farm south of Mosswood was burnt to the ground by a group of goblins. Shalelu was thankfully nearby, and while the farm couldn’t be saved, she did rescue the family and drive off the goblins; the family is staying at a nearby farm for now, but the goblin problem is obviously not going away.
Shalelu says, “Belor’s told me of your work against the goblins— well done. I’ve dedicated the last several years of my life to keeping them from causing too much trouble around these parts, but they’re tenacious and fecund little runts. Like weeds that bite.
“There are five major goblin tribes in the region, and, traditionally, they’re pretty good at keeping each other in line with intertribal squabbles and the like. Yet from what I’ve been able to piece together, members of all five tribes were involved in the raid on Sandpoint. A fair number of the Mosswood goblins I dealt with yesterday were already pretty beat up, and there was a lot of chatter about the ‘longshanks’ who killed so many of them. Now that I’ve met you, it seems obvious from their descriptions who they were talking about. Seems like you’ve made an impression.
“In any event, the fact that the five tribes are working together disturbs me. Goblin tribes don’t get along unless they’ve got something big planned, and big plans require big bosses. I’m afraid that someone’s moved in on the goblins and organized them. And judging by these recent raids, what they’re organizing seems like bad news for all of us.”
After Shalelu’s speech, Sheriff Hemlock announces that he’s taking a few of his guards south to Magnimar to see about securing additional soldiers to station at Sandpoint for a few weeks, at least until the extent of the goblin threat can be determined. While he’s out of town, he’s asked Shalelu to sniff around Shank’s Wood, Brinestump, Mosswood, Devil’s Platter, and other places where goblins live to see if she can discover anything else about what’s going on.
He would also like the adventures to maintain a public presence in Sandpoint over the next few days, if they don’t mind. “The locals seem to have taken to you,” he says, “And seeing you around town will do a lot for keeping worries down over the next few days.”
Once the meeting is over, Shalelu asks to join the PCs for dinner at the Rusty Dragon (or wherever else they may be staying); she’d like to hear more from them about the Sandpoint raid, and in return she’s got a fair amount of goblin lore she can impart to the adventures.
As she mentioned earlier, there are five major goblin tribes in the region. The closest to Sandpoint are the Birdcruncher goblins, who live in caves along the western edge of the Devil’s Platter, although traditionally these goblins are the least aggressive of the five. To the south are the Licktoad goblins of the Brinestump Marsh, pests who are excellent swimmers.
East are the Seven Tooth goblins of Shank’s Wood, goblins who’ve secured a place for themselves by raiding Sandpoint’s junkyard and rebuilding the stolen refuse into armor and weapons. Farther east are the Mosswood goblins, likely the largest tribe but one traditionally held back by feuding families within their own ranks. And finally, there are the Thistletop goblins, who live on the Nettlewood coast atop a small island that some say holds a passing resemblance to a decapitated head.
Shalelu notes that goblins generally live short, violent lives. It’s unusual for a single goblin to achieve any real measure of notoriety, but when one does, it’s well earned. Currently, six goblins in the region enjoy the status of “hero.”
Big Gugmut is an unusually muscular and tall goblin from Mosswood who, it is said, had a hobgoblin for a mother and a wild boar for a father.
Koruvus was a champion of the Seven Tooth tribe, as well known for his short temper as he was for his prized possession—a magic longsword sized for a human that the goblin stubbornly kept as his own (despite the fact that it was too large for him to properly wield). Koruvus vanished several months ago after he supposedly discovered a “secret hideout” in a cave along the cliffs, but the Seven Tooth goblins remain convinced he’s out there still, a ghost or worse, waiting to murder any goblin who tries to discover his hideout.
Vorka is a notorious goblin cannibal who lives in the Brinestump marsh, a “hero” mostly to goblins other than the Licktoad tribe.
Rendwattle Gutwad is the obese chieftain of the Brinestump goblins, a corpulent monster who, it is said, never leaves his throne.
Ripnugget is the leader of the Thistletop goblins and controls what the five tribes agree is the best lair.
And then there’s Bruthazmus, an infamous bugbear ranger who lives in northern Nettlewood and often visits the five tribes to trade things he’s stolen from caravans for alcohol, news, or magic arrows. Shalelu notes that Bruthazmus has a particular hatred of elves, and that they have fought on several occasions. To date, neither of them has managed to get the upper hand on the other, but Shalelu bitterly vows that she won’t be the first to fall in their private war.
The Missing Bartender
Sheriff Hemlock then leaves town to request more soldiers from Magnimar.The next morning the group is approached by a timid elderly half ling woman named BETHANA CORWIN (NG female half ling commoner 1), a maid who works for Ameiko Kaijitsu at the Rusty Dragon. She’s obviously upset and asks to speak to them somewhere in private.
In short, her employer has gone missing. Bethana woke earlier this morning to find that Ameiko hadn’t already started breakfast, for the first time Bethana could remember. Worried, she knocked on Ameiko’s door but didn’t get a response. Against her better judgment, Bethana entered Ameiko’s room to find it empty and the bed unslept in. Worse, she found a crumpled piece of parchment near the bed—a note from Ameiko’s older brother Tsuto.
Bethana explains that Tsuto was something of a scandal when he was born back in 4688 (a year before Ameiko), since he’s a half-elf. Bethana sagely notes, with big eyes, that neither of Ameiko’s parents are elves. It was obvious that old Lonjiku wasn’t the boy’s father, and his rage at the discovery of his wife’s indiscretion was the talk of the town for months. Lonjiku’s wife Atsuii never revealed who the father was, and it’s a testament to Lonjiku’s stubbornness that they remained married. Tsuto was handed over to the Turandarok Academy to be raised outside of the Kaijitsu family, ignored by his father and forbidden visits from his mother. Ameiko starting visiting him in secret once she learned about his existence at the age of 10, visiting him a few times a month to keep him company, bring him some food, and promise him that someday things would get all sorted out. That all changed in 4705, when they had a terrible argument in which Tsuto struck Ameiko. Bethana doesn’t know what the argument was about, but whatever it was sent Ameiko away from Sandpoint for a year, during which time she made a living as an adventurer. She returned to Sandpoint a year later to attend her mother’s funeral. Tsuto was quite public in his opinions that his father had pushed Atsuii off a cliff to her death, and during the funeral there was a confrontation. Lonjiku nearly broke Tsuto’s jaw with his cane, after which Tsuto cursed him and left Sandpoint. Ameiko has tried to reestablish contact with him ever since, but was never able to track him down.
Bethana’s worried that Tsuto’s up to no good. Since Sheriff Hemlock’s out of town, the adventures are the only ones she can turn to. She begs them to head over to the Glassworks and find out what happened to Ameiko as soon as possible.
PART THREE: GLASS AND WRATH
The process of glassmaking is as much an art as it is a craft, and one that the Kaijitsu family has held in pride for several generations. After the family was exiled from Tian Xia and made the perilous journey over the Crown of the World, their skill at glassmaking played a key role in securing a place among the aristocracy. Not long after Sandpoint was founded, they began construction of what would become one of the town’s most profitable businesses – THE SANDPOINT GLASSWORKS
Investigating the Glassworks
When they arrive at the Glassworks, they find the building curiously silent. Neighbors have noticed the lack of traffic into and from the building, but since the furnace chimney still plumes with smoke, most assume that the building is simply closed to allow Lonjiku and his workers some privacy while they work on a big project. A quick investigation of the building perimeter reveals that curtains have been drawn over the windows and all the doors are locked.
The monk then climbs to the roof to look in through the skylights. There he not only sees the Glassworks’ furnace is plainly, but also a bunch of goblins running around and their what sounds like high-pitched giggles, shrieks, and breaking glass as well. In one corner the monk then sees a gruesome display of goblin boredom. The bodies of the eight murdered staff lie in various stages of dismemberment; the goblins have been burning legs and arms in the furnace with glee, and pouring melted glass on the remains in an attempt to duplicate Tsuto’s masterpiece. This would be his father’s body, propped up in a chair in the central alcove and encased in thick, runny sheets of hardened glass.
At that the group bursts throught the doors into the room and the monk jumps through the skylight to attak the goblins. Once they fight through the goblins they find an underground storage room and they also find Tsuto.
Him and the remaining goblins put up a fight and in the end fall to the adventures. The group then finds Ameiko tied up and battered by her brother as well as other doors yet to be explored.
In the room where Tsuto jumped out from they find his journal which proves a source of information. This small, leather-bound booklet contains two dozen parchment pages, most of which Tsuto has filled with maps of Sandpoint or erotic drawings of Nualia (who can be recognized as the presumed-dead adopted daughter of Father Tobyn). The maps each depict different attack plans. The first set shows the attack plans for a group of 30 goblins—one of these battle maps is circled, and the group recognizes it as the attack the goblins made on Sandpoint at the start of the adventure. Of more pressing concern are the next several pages, which illustrate an assault on Sandpoint by a force of what appears to be 200 goblins. None of these are circled, and while many are scratched out as if they’ve been rejected, the implications should be ominous nonetheless.
Most of the drawings of Nualia do not depict her with her demonic hand, although one on the last pages of the book does; it portrays her with not only a single demonic hand, but also bat wings, horns, a forked tail, and fangs.