Those skilled in chariot driving understand how to properly hook up and unhook a chariot and horse. They can also drive the horse in order to maneuver the chariot as desired, and are skilled in falling to avoid damage in case of a crash.
If an enemy is close enough, a Athletics or Acrobatic skill check can be made to maneuver into him and knock him down. DC: 20. Success allows an basic melee attack roll to be made to cause actual damage. A one-person chariot and horse causes 2d6 damage while a two-person chariot causes 3d6. If something bad happens such as flipping the chariot, breaking a wheel, or being tossed out, the driver must make Athletics or Acrobatic skill check to avoid injury.
The Chariot Driving feat is also necessary when driving a float-chariot (royalty only).
Back to Feats