Aboleth Dominator
Aboleth Dominator
Level 15 Solo Controller
Large Aberrant Magical Beast (Aquatic)
XP 6000
Initiative +14 ♦ Senses Perception +15; Darkvision
HP 740; Bloodied 370
AC 29; Fortitude 29, Reflex 27, Will 29
Saves +5
Resists Psychic, Charm, Daze, Stun (Immune)
Speed 5, Swim 10
Action Points 2
HP 740; Bloodied 370
AC 29; Fortitude 29, Reflex 27, Will 29
Saves +5
Resists Psychic, Charm, Daze, Stun (Immune)
Speed 5, Swim 10
Action Points 2
Psychic Haze (Psychic) Aura 5; Allies within the Psychic Haze aura gain +5 to all defenses against attacks origenating outside the aura. Enemies treat the area within the aura as difficult terrain.
Tentacles (Standard, At-Will) ♦ Weapon
Reach 2; +21 vs AC; 1d8+12 damage, and the target is suffers a -4 penalty to saving throws against Psychic attacks (Save Ends)
Mass Suggestion (Standard, At-Will) ♦ Psychic, Charm
Close Burst 10; Targets Enemies; +16 vs Will; Aboleth Dominator dictates one action the target must take during its next turn.
Mental Conquest (Standard, At-Will) ♦ Psychic, Charm
Ranged 10; +20 vs Will; The target is Dominated (Save Ends). The Aboleth Dominator can dominate only one creature at a time with this power. The target takes 3d8 psychic damage with each failed saving throw. This attack does not provoke attacks of opportunity
Psychic Backlash (Immediate Reaction, Encounter) ♦ Psychic
Triggers when first bloodied; Close Burst 10; +20 vs Will; 8d8+16 psychic damage, and the target is Stunned (Save Ends)
Psychic Frenzy (Free, Encounter) ♦ Psychic, Stance
When Aboleth Dominator becomes bloodied, it regains one action point (to a maximum of two), and enters the Psychic Frenzy stance as a free action. While in this stance, it may make melee basic attacks as minor rather than standard actions.
Alignment Evil ♦ Languages Deep Speach, Telepathy 20
Skills Arcana +20, Dungeoneering +21, Insight +21
Skills Arcana +20, Dungeoneering +21, Insight +21
| Str 26 (+17) | Dex 16 (+12) | Wis 22 (+15) |
| Con 23 (+15) | Int 25 (+16) | Cha 22 (+15) |
Equipment None
