Athar Soul Knife
Athar Soul Knife
Level 10 Elite Lurker
Medium Natural Humanoid
XP 1000
Initiative +13 ♦ Senses Perception +7; Darkvision
HP 154; Bloodied 77
AC 23; Fortitude 20, Reflex 22, Will 21
Saves +2
Resists Psychic 10
Speed 6; Climb 6 (Spider Climb)
Action Points 1
HP 154; Bloodied 77
AC 23; Fortitude 20, Reflex 22, Will 21
Saves +2
Resists Psychic 10
Speed 6; Climb 6 (Spider Climb)
Action Points 1
Soul Blades (Standard, At-Will) ♦ Weapon, Force
Two Attacks; +15 vs AC; 1d8+5 Force damage
Psychic Assault (Standard, At-Will) ♦ Psychic, Force
+13 vs Will; 2d8+3 Psychic and Force damage, and the Athar Soul Knife gains combat advantage against the target (save ends)
Ensnaring Thought (Minor, At-Will) ♦ Psychic
+13 vs Will; 2d8+3 Psychic damage, and the target is immobilized until the end of the Athar Soul Knife’s next turn
Shadow Form (Passive, At-Will) ♦ None
The Athar Soul Knife is Invisible in areas of Dim Light or Darkness
Crushing Will (Passive, At-Will) ♦ None
When the Athar Soul Knife hits a target that cannot see it with a melee attack, the attack deals an extra 2d6 damage and the target looses a healing surge
Alignment Unaligned ♦ Languages Common
Skills Athletics +12, Stealth +14
Skills Athletics +12, Stealth +14
| Str 15 (+7) | Dex 18 (+9) | Wis 15 (+7) |
| Con 17 (+8) | Int 15 (+7) | Cha 15 (+7) |
Equipment Leather Armor
