Note that users who’ve elected to use the older Textile 3 parser for their campaigns will want to delete the “notextile” tag at the beginning of these templates. In all other respects, the same templates will work for either system.
1st Level Example Power
Wielding the mighty power of an example power source, you create an example effect which leads to your inevitable victory.
Encounter ♦ Arcane, Melee, Psionic, Psychic
Standard Action ♦ Ranged 10
Charisma vs. Will
1d6 + Charisma Modifier psychic damage and make a secondary attack against each enemy adjacent to the target.
Charisma vs. Will
The target is dazed (save ends).
Power Card Maker
Example Monster Block
Level 1 Example
Medium Obscure Exemplar
Initiative +11 ♦ Senses Perception +17; Truesight 6
HP 128; Bloodied 64
AC 29; Fortitude 28, Reflex 26, Will 27
Speed 8; See also Example Speed
) ♦ Thunder, Lightning
Reach 2; +22 vs. AC; 2d4 + 4 damage plus 1d8 Thunder damage. The target gains vulnerability 5 to Thunder damage (save ends).
Unaligned ♦ Languages
|Str 18 (+12)
||Dex 16 (+11)
||Wis 19 (+12)
|Con 20 (+13)
||Int 14 (+10)
||Cha 15 (+10)
Equipment leather armor, quarterstaff
Monster Card Tool
Deities of Koar
Deception, Illusion, Thieves, Lies
War, Heroes, Adventure
Death, Undeath, Lost Souls, Guidance, Travel
Walk the Path
Civilization, Law, Oppression
Judgment of Antus
Murder, Tyranny, Oblivion
Word of Death
WotC Style Table Template
Preconfigured Weapons Table (By Sandman)
Character Sheet Maker
Level 6 Warforged Warden
+1 vs. Stun, Daze, Immobilize, and Restrain
+2 vs. Ongoing Damage
Cannot roll below 10 on Death saves
Extra +4 (Con Bonus) with Second Wind
Extra +1 with Form of Winter's Herald
Extra +1 with Form of the Panther
Can't fail death saves, +2 saves vs. ongoing
Use Warforged Resolve as an encounter power
Gain +1 racial bonus to Will defense
Font of Life
Roll a save versus one effect before each turn
Add Con modifier to AC, and again with second wind
Mark all adjacent enemmies as a free action
Weapon Proficiency (Greatspear)
Proficient with Greatspears
Gain +1 to hit if an ally is adjacent to the target
Weapon Expertise (Spears)
Gain +1 to attack rolls with Spears
Arcane Student Who Saw Too Much
+1 to saves vs. daze, stun, immobilize, and restrain
ST vs. AC • 1[W] + ST and combat advantage
No Attack • Pull target 1 square
Weight of Earth
ST vs. AC • 1[W] + ST and slow target
ST vs. AC • Reach, 1[W] + ST and pull target 1
Gain 3 + HL Temp HP, heal same if bloodied
ST vs. FT • Burst 1, 1[W] + ST and difficult terrain
ST vs. AC • 1[W] + ST and target can't shift
Form of Winter's Herald
+1 AC, resist 5 cold, difficult terrain aura, attack
Form of the Relentless Panther
+2 RF, +1 to hit marked, shift 2 as move, attack
Close Burst 3, cover to allies, persists
Heal surge value when dropped unconscious
Grasping Greatspear +2
Reach. Can be used to Grab.
Power (Encounter) - Add a Grab to an attack
Screaming Hide Armor +1
Power (Encounter) - Target suffers -2 to hit until
end of next turn
Couters of Second Chances
Power (Daily) - Reroll a missed melee attack
Cloak of the Walking Wounded +1
May spend two surges with a second wind
Large Parchment Template
So it was written, and so it came to pass, that within the text lay a table, and within the table three rows of three cells each. With styles the lot were bound, that they might appear as he desired, and it was thus: First, the corners were filled with images, as corners aught. Then, the edges were given backgrounds, that they might stand apart, yet together. And finally, within the center-most cell, a background was set, and this text was justly put down for posterity.
And the author said, “This is good, this thing I have done.” And he went for lunch and a drink. And it was good!
But this was the old way, and lo, he found it needn't be able to change width with the page, and so he revised it. The table was cast out, and the divs came in, and it was simple, and that was even better.
- Teachings of the Web, Chapter 14
The Arken Tor is the best known of so called arcane asylums, being as it is the only one located within sight of any significant civilization. The massive edifice towers above the waves a off the tip of Cape Tormung in Silverheim, where ships passing south and west from the northern coast and the port cities of Paet towards Eastport must steer carefully clear.
Its architecture is stark and simple, with a square footprint some 200 yards on a side and twice as high. The surface of the structure is smooth and featureless, save for an overhanging bevel some distance above the water line which – presumably – is meant to deter anyone from attempting to scale the outer walls. The top surface is apparently flat, but aerial investigation is thwarted by the continual cloud cover which shrouds the upper reaches of the Tor.
Arken Tor’s walls are composed of plane grey stone, dressed flat and smooth without any obvious joints or seams. In the proper light and from the proper angle, massive symbols and inscriptions can be seen on the surface, picked out only by the polished gleam next to the relative dullness of the adjacent rock. The individual inscriptions are no more than an inch or so wide each, but are clustered together into tracks and patterns that sketch out massive shapes across the surfaces of the building.
Box Text Template
The woodsmen of Everen are famed for their keen eyes and primal instincts. The rugged and densely forested hills of their homeland teach the essentials of survival in ways that no amount of instruction can.
Benefit: Choose either Nature or Perception, and add it to your class skill list. You gain +2 to checks with the chosen skill.
Rules Sidebar Template
Craftsmen trained in the Evereni style of arts create works that are admired and prized the world over. The elves’ approach to the arts emphasizes a rounded approach, holding that each art has something to share with the others.
Benefit: Given time, equipment, and materials, you can create master crafted examples of any non-magical item. The Residuum cost of enchanting any such item is reduce by 20%.
Traps & Hazards Template (By Sandman)
Level 1 Blaster
Darts fire from the suit of armor, filling the chamber with danger.
Trap: When one of the traps is triggered, a dart flies from the suit of armor's visor.
♦ DC 20: The character notices the firing mechanisms in the armor visors.
♦ DC 25: The character notices a trigger stone.
If a character enters a trigger square or starts its turn in a trigger square, the dart trap attacks.
Immediate Interrupt - Ranged 10
Target: Character who enters or starts its turn in a trigger square
Attack: +8 vs. AC
Hit: 1d6 + 2 damage, and target is immobilized until the end of target's next turn.
♦ An adjacent character can disable a trigger stone with a DC 20 Thievery check.
♦ An adjacent character can disable a firing mechanism with a DC 25 Thievery check.
♦ A suit of armor can be destroyed. Each has AC 12, 30 hp, and resist 5 to all damage.
In the news today, an SRNN report on the security of Genotek Holdings facilities in the Seatle area called the company's precautions against both pyshical and electronic invasion laughable, stating that the company's systems were criticaly vulnerable to even primative attacks. Genotek representatives denied the clame, but SRNN representatives were quick to rebut, staging a live demonstration which successfully invaded the company's network and captured more than 3.4 tera-bytes of propriatary research data.
Genotek stated it had no comment with regard to the demonstration, but confidential sources within the corporation reported that the company's infrastructure team was, quote, "Scrambling. They're doing everything they can to lock the system down.
Security industry insiders tell the National News that publicly anouncing such critical vulnerabilities is extremely unusual, as it is likely to provoke attacks against the Genotek network, for which SRNN might be held legaly liable. They speculated that this may be a last ditch move by SRNN meant to force Genotek to invest in their services.
Rob Newtown • National News Hour
January 13th, 2043
News Screen Template