All citizens of the Brightlands are required to serve an extended term in the military during their youth. Part of the training they receive is in harnessing the elemental powers passed down from their primordial forefathers.
Benefit: Choose an elemental type – acid, fire, cold, lightning, or thunder. When you make an attack with a weapon, you choose to have it deal damage of the chosen type instead of its normal types.
Merchant of Glimring
The mercantile power of Glimring is unrivaled along the north and east coasts of Koar. To succeed among such wealth and power requires the utmost skill from any merchant – competition is fierce, or even dangerous.
Benefit: Choose either Bluff or Insight, and add it to your class skill list. You gain +2 to checks with the chosen skill.