Sands of Rathe

The World of Rathe
There are only two major continents on Rathe, although numerous other large land formations can be found around and between them. Most of the world is a desert wasteland where few plants can grow, and although two oceans exist, the water is horribly poisoned and incapable of supporting all but the harshest forms of life. In fact, all sources of water on the surface of the world are similarly poisoned. The only drinkable water comes from the deepest levels of the planet’s aquifer, and this deepwater is a valuable commodity anywhere where humans eke out an existence.

One of the most important features of the world is the prevalence of psychic powers. Humans have learned to use their minds to harness proposed invisible particles, which are tentatively called psions. Psions permeate every layer of existence and form of life on the planet, which gives psion-controllers incredible power to shape life and matter, or to destroy it.

There is also a particular type of rock unique to the planet, called Rathstone. Rathstone is a naturally psion-sensitive element, and humans have learned to use pieces of the stone to power various artifacts and to greatly increase their own psychic prowess. It has been proposed that the existence of Rathstone is responsible for the psychic nature of the planet, and perhaps also for its deteriorating condition…

Ratherian Races
In the original conception of the world, there were several intelligent non-human races living alongside relatively normal humans, all of them having been bioengineered by an outside force that came to the planet millenia ago. However, I’ve since scrapped this idea, and now only two true races remain on the world: humanity and the Sky Traders. (Though this may change in the future…)

Human Civilizations
Humanity is divided into five or six major groups. (Much of this is still under construction)

Gentish – The dark-skinned and darker-haired people from the Empire of Gent on the larger Western Continent. The Empire is centered around the Cartusian Moutains, which are located in the center of the largest desert of Rathe, near the planet’s equator. The reason for the Empire’s seemingly harsh location is that this mountain range has the greatest abundance of Rathstone in the world, giving Gent a near-monopoly on psychic power and trade. As a result, many Gentish become accomplished voyants, and their society dominates most of the Western Continent. Their focus on technological advancement has left them spiritually starved, but in the absence of gods, they maintain a quasi-religious worship of their mysterious voyant leader, the Nameless Emperor.

Polarians – A fair-skinned people from the northern and much-colder wastelands of Polaris. They are the other major civilization of the Western Continent. The Polarians have an single ruler, similar to the Gentish, but their culture has developed differently in the absence of an abundance of psychic power. They possess similar levels of technology, but voyants due not hold greater power than normal humans in Polarian society. They have adapted to the colder climate of the north, which in turn makes them more susceptible to heat-sickness when traveling in the great desert.

Vertese -

Nom -

Sszik/Sskaxi -

Other “Races”

Sky Traders -

Sprogenarians -

Ghul -


Welcome to your wiki!

This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!

To get you started, here are some examples of what you can do with the wiki. To see how these work, click on the ‘Edit’ button at the bottom and just start playing around. Don’t worry, you won’t break anything.

Creating a new page

To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.

Linking to existing pages

To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page

Linking to a page with different text

If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text

Linking to characters

For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.

HTML and Textile

To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.