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Savage Tide

Dungeon's Savage Tide Adventure Path

D&D (3.5)

The Sea Wyvern´s Wake part 3

August 27, 2007 11:54

The storm struck during the night, Amella Venkalie and the crew fought with it throughout the next day and well into the following evening, by dawn the winds had settled down enough to see that The Blue Nixie was nowhere to be seen. The standing orders if the ships were separated was to continue to Farshore and reunite there, and that is exactly what Amella intended to do, even though she could not know for sure is Lavinia´s ship had made it safety through the storm. While the winds had dropped the sky had become dull and overcast, and as night fell a damp fog drifted in to surround the ship making a bearing from the stars impossible.

As the grey dawn broke, burning fitfully through the morning fog to light the sea, the adventurers discovered something strange about the waters below. They had become almost solid with weeds and vines, The Sea Wyvern was trapped in a Sargasso. It extended about half a mile to the west but in all other directions it seemed to stretch to the horizon, and they were not allow trapped within it seemed to be dozens of other ships, and some looked as if they had been there for many years. This was no ordinary Sargasso, but Journey´s End, a sailor´s myth, a huge expanse of seaweed that once a ship entered it never left.

The crew worked through the day chopping at the weeds in and attempt to free the ship, but made no progress. As night fell strange creatures formed of the weeds itself rose up to attack the passengers and crew.

The following day the adventurers set off from the ship to investigate the nearby wrecks in hope of finding some solution to their entrapment.

On the wreck of The Rage the recovered the captain´s log it spoke of a strange presence at the heart of the Sargasso, and that he hoped slaying the beast that lay there would free his ship from the weeds, it seems he and his crew perished before they could complete his plan. With new hope our heroes slogged through the weed-bed to face whatever horror awaited them at the centre.

After nearly half a day of slow marching, sometimes wading and occasionally swimming across the Sargasso the adventurers arrived at the centre. There a huge wreck lay, the ship was called The Thunderer, and fashioned in a design that was at least a century old. Entering the wreck they discovered it´s lower deck rotted away and gaping maw of vegetation beneath. The stinking pit´s walls writhed with green and brown, half-formed semi-human horrors made of animated vines and seaweed. The pit dropped away into some noisome, unseen depth, certainly far deeper than sea level, to some unknown hell below.

The adventurers being brave, yet also sane souls, through alchemist´s fire and many a spell into the pit in hopes of killing what lay there. They heard a tortured inhuman scream then the whole mound started to shake and rise and only a huge creature formed of the seaweed rose only a few feat from them. The battle with the Mother of All and the horrific weed creatures was fearsome. The creature seemed to be made of it´s own young, these babbled incessantly making concentration difficult and they would strike out at anything that came close to the creature. The adventurers used every inch of skill both martial and arcane, and called on the god´s of the sea in order to end this vile abomination. In the end they were successful, and as soon as the creature had died the Sargasso started to break up, as it were the very body of the beast. They grabbed on to whatever floated to avoid being dragged down with the weeds, and thankfully were saved hours later when The Sea Wyvern came looking for them.

The ship continued its journey south, the weather always threatening another storm, but never being beyond the experience of the crew. That was until they reached site of the Isle of Dread itself. It seemed certain that the legends about the curse on the island was true as no sooner had they drawn near the northern headland than a ill wind picked up. Although Amella tried as best she could to steer away from the island is seemed to draw the ship ever near threatening to smash the tiny ship against it´s towering cliffs. It was all captain and crew could to hold the ship together long enough to run it aground in shallow water, in hopes that most of the souls on board to make it to shore.

The story ends, for now, with the wreck of The Sea Wyvern impaled on a reef near the Isle of Dread´s northern shore, water rushing into her hold and the passengers and crew desperately trying to get to a beach a few hundred feet away. But in these turbulent stormy seas a hundred feet might as well be a world away….

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