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Farshore Docks
The Farshore waterfront bustles with activity most of the day, as over half the colonists have some interest in what goes on here. Fishing boats and launches depart daily, the latter destined for neighbouring isles, including the Isle of Dread. At any time of day, two guards keep watch here, and signal fires atop the jetties are lit at night so that stragglers at sea can find their way home.
The entrance to Farshore harbour is a natural bottleneck that serves well to protect the colony from attacks from the sea, yet there is certainly more that can be done to shore up these defences.
The docks are also a good place to find replacement crew for any of the ships in harbour.Upgrade – 50 VP; 1 WF, Knowledge (architecture and engineering); 1 week or more
A character trained in Knowledge (architecture and engineering) can plan several changes and enhancements to the harbour entrance. Someone must spend at least two hour a day for a week supervising the work. At the end of the week, he must make a Knowledge (architecture and engineering) check; success indicates the improvements are sound, while failure indicates another week of work is required. Each week the work continues, the person gains a cumulative +2 bonus on his Knowledge check.
