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Savage Tide

Dungeon's Savage Tide Adventure Path

D&D (3.5)

In all four watchtowers stand on the Farshore palisade, two each over the gates to the town. Currently, each tower is manned by a single guard. In cases of emergency, an iron bell hangs from the guardpost’s ceiling.


Upgrade 50 VP per watchtower; 1 WF each; 3 weeks each
The watchtowers serve well for any dangers that approach from the east and south, but not so well for attacks from the north or west. A new watchtower could be constructed in the north-eastern corner of the palisade, and one could be built on the south-western bluff that overlooks the harbour.