Last night, my players defeating six consecutive encounters without taking an extended rest, this after beating another encounter the session before. So seven total before they ended up taking an extended rest, and this was mostly because half the party was nearly dead and the other two members wanted to level up.
They strugged to defeat several encounters, blundering through some of them, pulling victory out of thin air in others. Jett and Therai got the drop on two specters but decided to move in close between the two where the Specters were most effective and nearly were killed, and so barely alive when the swamp Slime engulfed the strikers and controller.
They faced two Gnome skulks who nearly slew two of the squishy characters before getting marked to death by the Defender who was busy with Magmaclaws that were being summoned by a doorway one Skulk opened.
Therai got repeatedly frustated when she’d expend an encounter power to slay something that everyone had focused fired on for the whole round, when she could have probably killed it with a basic attack.
In the Ettercap fight, Fizkoa slammed on Fanged Guard out of a flanking position that would have seriously f—-ed up Jett the Defender. Therai demonstrated it was a bad idea to set fire to the webs. Mialee the Druid after witnessing that it was a bad idea, set fire to the room that most of the PCs were bunched up in, just before the Ettercap entanged them all in burning slimy webs.
They rescued Sertanian, the castellan who gave them information that I found confusing and they didn’t find useful. I realize now that since the info was basically “Mirtala is being held in the room with the frescos on the lower level near a spiral stair case but I when I was moved they blindfolded me,” and when they reached the spiral staircase I got confused where the hostage should be and Redfox shouted out something about Sertanian telling us that the hostage is in the room with the staircase which she wasn’t. I’ve decided to add a skill challenge that the rescued hostages provide tangible benefits to. But that was a blunder.
We are still iffy on the rules for stuff. I butchered how movement works.
Next adventure I think I will push to switch to the Ars Lundi Initiative system. Hopefully that will help them function more like a team rather than a loose collection of very chaotic individuals.