Adventure 10

January 16, 2008 15:52

(January 12th, 2008)

Part 1: Rust Monster Fight (with notes)

Knolan Alvaar Altimus, Dulin, Rathgar, and Ceridan De’Arunsel disguise themselves as Orcs and infiltrate a Gruumsh cult in Krogland.

Part 2:

Entry Chamber

The party heads to a volcano near Lenheat. They encounter the Red Talon and cohorts working on a magical rune. Eventually they beat the bad guys and figure out how to open it, and delve into the volcano.

Part 3:

Magma Keep battle (with notes)

The volcano’s dungeon has many challenges, leading up to a battle with a crafty Efreet, during which the valiant Barbarian Draube Zerk falls in battle. The party also discovers that they are too late to free Lumin the Gold.

Epilogue:

The party rests and is restored to full health by the magic of the strange being known as Protectar. As everyone rests, he channels the power granted to him by Lumin to restore Draube Zerk to life. In the morning, you find that the ritual was successful, but Draube will need long term care and treatment to return to the life of the warrior, since his injuries were so grave.

Protectar also says that during the ritual, Lumin’s spirit appeared, and granted life to another. Lumin decided to create one Scale to protect his unborn son, and to aid the quest to restore all the dragons. One worthy soul perished within his lair: the Hobgoblin that was defeated earlier. He has been restored to life as a second chance to redeem his honor and soul, and granted new powers as befits a servant of a Great Wyrm Gold Dragon.

With new companion in tow, the party heads to krogland to leave Draube with his mother so that he can recover. Upon arriving, the party is quickly escorted to the throne room by Malevictus.

Flying Sir General King Emperor Admiral (he bought a boat) Mardek Krog the Orc the Dragonslayer Bandit and Mama Zerk sit in the audience chamber as you approach to say what has transpired. You can’t help but feel something is wrong… and then Krog orders you all under arrest for Treason. The Royal Guard trains its weapons on you. You pleadingly turn to your companion Malevictus for understanding, only to see dark energy forming around his hands, ready to strike…

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