Things continue to be very strange for Nayalil and her friends. After leaving behind the odd gaming room, they move further into the last building. Like many rooms before, the next room is oddly shaped with seemingly unneeded architectural details and the walls are covered with complex and indecipherable arcane runes. Once everyone has entered the room, all light is extinguished for a brief second. When it returns, the party looks around dumbfounded as they are surrounded – by themselves! The false party members are fairly easily identified, but they are tricky. When struck they deflect the blows to others nearby. It’s quite chaotic for a while: Should Frenoss attack the fake Frenoss or will he be hesitant and less effective facing himself? Can Edagerty hit Nayalil even though she is on the far side of the fake Lysander because his weapon does reach that far? Will Rikjardus’ magic reach beyond where his normally focused intelligence knows is best to place it because he is confused by fey glamour? Eventually, after a few bruises and a bunch of hollering, the party wins out and the fake adventurers turn out to be ugly spriggans.
The rest of the room appears to be empty with no further exits, but a hidden lever is found and activated. Nothing is immediately revealed, but a faint click can be heard from back beyond the mischievous gaming room. Returning there, the party finds a secret door that is now ajar. Beyond that, they follow a long thin hallway to another door. This door opens to a grand room with 3 cairns surrounding another cairn; this one raised up on a dais and large enough to bury a giant. The party moves in very cautiously and notices that the room extends much further east with wall partitions and strange ivy covering the walls and much of the floor. It is not certain, but a glowing portal seems to be located beyond the plants to the south.
Further investigation is interrupted as the expected undead begin to emerge from the cairns. Rikjardus lays down some magical webs to try to contain the creatures but it is only partially effective. Nayalil moves to the south to start flanking the enemies. Frenoss and Lysander move in to engage, while Edagerty positions himself to attack somewhat while still defending the wizard. The giant creature is nothing more than animated skin, but it hits hard. The three others are zombie knights. Nonetheless, the conflict seems quite manageable. That is when the large man-eating plant slithers into view from behind one of the wall partitions and the crawling ivy begins to wiggle, writhe and grab. The plant creature flings out tendrils over 40 feet to slap at Frenoss but Rikjardus blocks the creature for a few moments with one of his elemental walls. The undead creatures start to go down as the plant creature can once again move back towards the party, shooting out a spray of ivy that covers the ground all around. With little ability to move, Frenoss and Lysander stand toe to tendril-y toe with the creature. Edagerty finishes off the undead with a bit of help from Nayalil who then tries to maneuver to the other side of the plant creature. As Frenoss whacks away, the plant reveals an odd purple gem from one of its pods and shines it on Rijkardus. The wizard is frozen and feels a tug on his soul. Nayalil seems distracted and can’t connect with the creature to slay it. Frenoss continues to deal punishing damage, but despite the dragonborn’s taunt and jabs, the creature continues to shine the gem on Rijkardus who shakes off the effect a few times with his strong will. However with Nayalil unable to strike hard, the plant is able to keep the gem focused on Rijkardus long enough. With a grimace the wizard finally falls. His body crumbles to dust and his soul is consumed into the gem. Shocked, the rest of the party swing once or twice more and the plant quits moving.
And there they stand – the room covered with ivy and creeping vines that still quiver slightly, the rotting flesh of some long dead giant and his knight guardians lying over scattered cairn stones, and Rijkardus’ friends staring down at the pile of ashy dust that is all that remains of the wizard’s body – as the Eladrin Riders come into the room.