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House Critical Hit System
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I have developed a new critical hit system based around a special dice I purchased.

The dice is a d12 with critical hit locations printed on each side. This custom critical hit system is explained below:
When an attack roll that falls within an attacker’s critical range, the specialized d12 will be rolled to determine critical location.
Then a d100 will be rolled to determine the severity of the critical (1-50=Standard Critical, 51-75=Stunning Critical, 76-95=Debilitating Critical, 96-100=Fatal Critical)
Possible Rolls on the specialized d12, and Maximum Critical Severity and Effect:
Left Hand: Stunning Critical, Always drops item in left hand
Left Arm: Debilitating Critical, Always drops item in left hand
Right Hand: Stunning Critical, Always drops item in right hand
Right Arm: Debilitating Critical, Always drops item in right hand
Left Foot: Stunning Critical, 50% chance of forcing prone
Left Leg: Debilitating Critical, Always forces prone
Right Foot: Stunning Critical, 50% chance of forcing prone
Right Leg: Debilitating Critical, Always forces prone
Stomach: Fatal Critical
Chest: Fatal Critical
Head: Fatal Critical (Double any applied stun)
Full Body: Instant Death (Body is completely cleaved crushed, or heart is pierced)
Effects of Critical Severity Types:
Standard Critical: No stun, typical critical damage factor
Stunning Critical: Stunned for (Critical Damage Multiplier) rounds
Debilitating Critical: Stunned for remainder of battle Fatal Critical: This critical causes death
Amendment: Fatal Critical using this system can only occur on creatures of (1) one size group larger or any size group smaller than the character causing the critical.

