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Initiative Rules for League of Heroes
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After a bit of experimentation with running a campaign with twenty player characters it was obvious that the normally applied rules for initiative were going to be unacceptable. It takes too long to roll for each character individually at the beginning of each round, and is far too much information to try to keep up with.
So, in resort I have created a session initiative chart ( downloadable here ). At the beginning of each game session, we will roll individual initiatives for the player characters (this of course will utilize their individual initiative bonuses respectively. These rolls will count for the night.
Simi-Logical Explanation: This can logically be explained as “good luck” or “bad luck”. Everyone has an off day, and everyone has those days when everything seems to go perfect.
I have heard a few complaints that this dissolves a very useful tactical advantage for the characters, however I feel that for the sake of fluid game-play it is necessary. Additionally, the added abilities of having such a large adventuring party also offset this disadvantage (i.e.: the ability to swarm, multiple targets, etc.).

