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Rime
Rime
Necromancy [Cold]
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
You infuse the target’s body with the unwholesome chill of the grave. This chill dulls the creature’s reactions and weakens its stamina. If the saving throw fails, the target suffers a -4 penalty to Dexterity and a -4 penalty on Fortitude saves.
Material Component: A pinch of dirt from a grave dug during a winter month.

