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The Dark

The end of yesterday, today is 27 March, was quiet. After all the long fights and traps that almost did get us, we found some rest and it was quiet. So today we continue into the downstairs, which I expect to be mostly dark damp tunnels. We are probly going into dungeons, or something, and those are most always kept in such a state.

And down we did travel, into a place where Hobgoblin’s wanted fighting. Syler tried negotiating with them at first, and even said the phrase that should have made them greet us like friends, “In tha ground was found some magic”. As expected, because they are dumb, we were forced to cut them down. Hobgoblins may be big, and strong, compared to Humans but these ones were not bigger or stronger enough to make it matter. Their beast, however, was very big and stronger.

All of us fought valiantly, if not with good brains, and were able to kill many hobgoblins AND their big stronger giant spider. With fast jumping and many disgusting legs it made moving dangerous. Also I think it had poison, because most spiders do, and also I think Tolis-Va said something about it having poison. I’ve never killed a spider like that before, and I do not recommend it. You should squash spiders with your boot because that is much easier.

Still, harder than all of that, was the cube. The cube of killing and death laid wait for us. We went on down the passa..ges when the goblin-kin were done, looking for other secrets. We found secrets, and wished that they had stayed like that. A big cube, really big, and all without hard bones or anything, waited for Syler and Tolis-Va to sneak up to where it was. The thing attacked them and sucked Tolis-Va into its insides. We made it suffer, and it did the same to us by sucking us into it also, and finally the cube ‘died’ when we hit it many many times. If I had to guess, I would say that creatures such as this are routinely added to dungeons such as this in order to maintain an equilibrium between the rotting corpses of adventurers and the hidden nature of the traps that felled those very same adventurers. So, like, these things eat dead people, and kill people so they can be dead and then can be eaten, and all this is so that nobody who comes later will know that there was a deadly thing here earlier. These cubes are tricksters, like Syler, only quieter.

Past the tricky cube, down the hall, was a room I knew was trapped. Everyone else thought it was just neat building stuffs, dead people boxes made of stone; but that is a stupid idea. Why would anyone go through all the trouble to make boxes like that and put them all the way down here and then NOT make them deadly instrum… enstrimints of protecting things. See, you have to remember, or know in the first place, that almost every place like this was built by somebody, or bodies, with lots and lots of money that they don’t want. And, people who have lots of money and don’t want it are the most dangerous kind of people; plus they are usually evil. Good people give too much money away to have lots of money, so only evil people are found to have much more money than they need. That is one good way to detect evil.

Anyway, we killed…re-killed the guards that got out of the corpse homes. Then we went into the room they guarded and found some things that were belonging to the Keegans. Syler, always wanting money, kept up his sketching this whole time so that the map of this place would bring the money we got promised. With the Keegans’ stuff in our pockets, and more secrets deeper within this place, we pressed forward.

A chamber just near the place we were at had many great wonders; a giant statue and dragon things made with also strange pillar-like water pitcher things. So, all of them were traps. But because we were pairanoid and thought that things like this were out of place in a place like this, Tolis-Va accidentally went around the worst of it. He searched along the walls until, pretty dumbly, getting himself trapped in the water pitcher trap thing. Fortunately, I am prepared for dumb things and so was very near to him… or near enough to get him out of the thing that filled with water, where he was in and nearly drowning. It was very strange, watching water fill up in a space that shouldn’t hold it. The water spun around and around and Tolis-Va got really hurt in there. He is lucky we were able to get him out, and should think about being more careful in the future.

With that threat over we continued through the maze-like halls. The walking dead assaulted us once more, and once more we did kill them again. I don’t know what it is about this place but the dead don’t seem happy here. Maybe after all of this is over we can turn this place into a more respectable graveyard…. or even a place that is not assoc… linked with death.

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