Shattered Souls

The Warden is an advanced scout. They are skilled at traversing any terrain. They are self reliant but know that have a group makes their job easier. They are not as tough as fighters or barbarians, but can hold their own in a fight. Dexterity is key for a warden because it allows them preform all of their abilities.

Level Attack Bonus Fortitude Reflex Will Special
1 +1 +0 +3 +0 Battle fortitude +1, trap finding, bonus feat
2 +2 +0 +3 +0 Acrobatics +2
3 +3 +1 +3 +1 fast movement +10
4 +4 +1 +4 +1 evasion, AC bonus +1
5 +5 +1 +4 +1 Battle fortitude +2, great leap
6 6/1 +2 +5 +2 Blindsense 30 ft
7 7/2 +2 +5 +2 bonus feat
8 8/3 +2 +6 +2 Acrobatics +4, improved flanking
9 9/4 +3 +6 +3 Battle fortitude +3
10 10/5 +3 +7 +3 AC bonus +2
11 11/6/+1 +3 +7 +3 Fast movement +20
12 12/7/+2 +4 +8 +4
13 13/8/+3 +4 +8 +4 Acrobatics +6
14 14/9/+4 +4 +9 +4 Battle fortitude +4
15 15/10/+5 +5 +9 +5 AC bonus +3
16 16/11/6/1 +5 +10 +5
17 17/12/7/2 +5 +10 +5 bonus feat
18 18/13/8/3 +6 +11 +6 Acrobatics +6
19 19/14/9/4 +6 +11 +6 Battle fortitude +5
20 20/15/10/5 +6 +12 +6 AC bonus +4, blindsight 30ft

Hit die: d8

Skill points per level: 8+int. mod.

Bonus feats: any feats.
Battle fortitude: provides written bonus on fortitude saves and initiative checks
Acrobatics: provides written bonus on balance, climb, jump, and tumble.
Great leap: jump DCs do not double without running start, +4 jump checks
Improved flanking: +4 atk. When flanking