So not a great pilot by anymeans, just a guy that likes to tinker with his ride.
As for the fairy, its a Magitech construct inspired by Jenks from the Hollows series… but with less Tinkerbell Slander http://en.wikipedia.org/wiki/Hollows_(series)#Jenks
Thinking it is essentially an glowing orb of nanologic-AI, used as a workshop assistant
There are clockwork prostheses similar to automail, but it’s incredibly expensive. There are VERY few masters of clockwork that are capable of making pieces that give either fine motor control or don’t have to be wound constantly.
Four stunts. We’re playing at the Great power level (see page 17 of the Anglerre sourcebook). Refresh = 10 – # of stunts, so refresh is six, minimum.
The golem construct thing could be either magitech or clockwork. I mean, all that’s really different is that one of them has “Clockwork Construct” as an aspect, while the other has “Magitech Construct”.
Fairy companion would just require one stunt slot. I think the rules for creating a companion are pretty straightforward.
What kind of fairy we talking here? Can you give me an analogue from another fictional source?
If you mean use your artificier skill for drive checks, no. If you mean can you take the stunt without actually putting any skill points in drive, sure. If you want, you can take this as a “Prototype Skyship” stunt, like Prototype Vessel under Pilot. Feel free to use either Pilot or Drive for that one.
Actually, I’ve been kind of surprised that none of the other PCs have gone for being the guy who can take them place-to-place in the world.
(and for the purposes of this campaign, pilot and drive are the same thing)
So what is the state of arcano-prosthetics like auto-mail?
Ok next question comes from an idea for my character being a Jack of all trades in the artificer game or being a construct prodigy. How many stunts do we get? If I am looking to create a golem (I.e. a solid state construct?) or animated armor (along the idea Al from fullmetal alchemist) would that be magi tech or would it need to be clockwork? I am looking to have a ‘fairy’ companion what stunt would that be if it is meant to be semi intelligent. And is it reasonable to take the prototype carriage under Artificer instead of drive?
No, you can’t mess with individual cells for two reasons:
First, a fox would be considered a single unitary object by the system. This holds for all living bodies. You could toss the fox. You could accelerate the fox to supersonic speeds on a collision course for a stone wall. But you could not use force to pluck one of the fox’s eyelashes.
Second, within the setting, there isn’t really enough medical knowledge to properly describe a specific given cell to the nanites. The world is still emerging from a dark age. Medicine and science are essentially set as they were back at the end of the 19th century.
I’ve got no problem with you being some sort of agglomeration of nanologics, as long as you’ve got a reason to exist (and it shouldn’t be hard to get you one)
Gating is a mix of teleportation and interstitial space-time manipulation. No, there is no shrinking.
The nanological systems are called “magic” within the world of Skyborn because the technology is too advanced to be called anything else. If you think of Clark’s Law, the world’s nanological systems would be considered “sufficiently advanced”
The mages do not have the proper tools to really understand what it is that they are controlling. Just as one can drive a car without really understanding how magic works, the mages can do all kinds of awesome things with the world’s nanotech, but they’ve got no clue what makes it all work.
Yes, mages do think mundane humans are primative fools, but that’s largely due to the dysfunctional nature of the mageocracy. Were the mages not so disfunctional, they would be the ITC’s overlords instead of the other way around.
Mages themselves are able to do magic because their childhood trip to a monolith plugged them in to the system.
So reading the magic is Nanotech thing I have a question about what qualifies. Can “Magic” affect any cellular functions? Or is that limited to affecting Human biology? I mean can I use Force to directly alter a fox in some fashion? I ask because of the prospect of being a ‘monster maker’ or even a sentient (Meta Goo?) construct seems appealing.
Is Gating then the manipulation of Space/Time or hyperspace? Alternatively, do the nanites merely move things such that their internal space is mostly eliminated, thus shrinking?
Do mages (who I am assume are in the know) think that other people are primative fools for not understanding technology or is the ability to control nanos something that is connected to some sub-consciouse process that the nanites themselves are tapping into?
That looks good.
I am thinking of the a Magitech prodigy (as an Aspect) and want to be kinda like a gearhead with a car, but with some magitech transport anaolgy to
a Warhawk
So not a great pilot by anymeans, just a guy that likes to tinker with his ride.
As for the fairy, its a Magitech construct inspired by Jenks from the Hollows series… but with less Tinkerbell Slander http://en.wikipedia.org/wiki/Hollows_(series)#Jenks
Thinking it is essentially an glowing orb of nanologic-AI, used as a workshop assistant
There are clockwork prostheses similar to automail, but it’s incredibly expensive. There are VERY few masters of clockwork that are capable of making pieces that give either fine motor control or don’t have to be wound constantly.
Four stunts. We’re playing at the Great power level (see page 17 of the Anglerre sourcebook). Refresh = 10 – # of stunts, so refresh is six, minimum.
The golem construct thing could be either magitech or clockwork. I mean, all that’s really different is that one of them has “Clockwork Construct” as an aspect, while the other has “Magitech Construct”.
Fairy companion would just require one stunt slot. I think the rules for creating a companion are pretty straightforward.
What kind of fairy we talking here? Can you give me an analogue from another fictional source?
If you mean use your artificier skill for drive checks, no. If you mean can you take the stunt without actually putting any skill points in drive, sure. If you want, you can take this as a “Prototype Skyship” stunt, like Prototype Vessel under Pilot. Feel free to use either Pilot or Drive for that one.
Actually, I’ve been kind of surprised that none of the other PCs have gone for being the guy who can take them place-to-place in the world.
(and for the purposes of this campaign, pilot and drive are the same thing)
So what is the state of arcano-prosthetics like auto-mail?
Ok next question comes from an idea for my character being a Jack of all trades in the artificer game or being a construct prodigy. How many stunts do we get? If I am looking to create a golem (I.e. a solid state construct?) or animated armor (along the idea Al from fullmetal alchemist) would that be magi tech or would it need to be clockwork? I am looking to have a ‘fairy’ companion what stunt would that be if it is meant to be semi intelligent. And is it reasonable to take the prototype carriage under Artificer instead of drive?
No, you can’t mess with individual cells for two reasons:
First, a fox would be considered a single unitary object by the system. This holds for all living bodies. You could toss the fox. You could accelerate the fox to supersonic speeds on a collision course for a stone wall. But you could not use force to pluck one of the fox’s eyelashes.
Second, within the setting, there isn’t really enough medical knowledge to properly describe a specific given cell to the nanites. The world is still emerging from a dark age. Medicine and science are essentially set as they were back at the end of the 19th century.
I’ve got no problem with you being some sort of agglomeration of nanologics, as long as you’ve got a reason to exist (and it shouldn’t be hard to get you one)
Gating is a mix of teleportation and interstitial space-time manipulation. No, there is no shrinking.
The nanological systems are called “magic” within the world of Skyborn because the technology is too advanced to be called anything else. If you think of Clark’s Law, the world’s nanological systems would be considered “sufficiently advanced”
The mages do not have the proper tools to really understand what it is that they are controlling. Just as one can drive a car without really understanding how magic works, the mages can do all kinds of awesome things with the world’s nanotech, but they’ve got no clue what makes it all work.
Yes, mages do think mundane humans are primative fools, but that’s largely due to the dysfunctional nature of the mageocracy. Were the mages not so disfunctional, they would be the ITC’s overlords instead of the other way around.
Mages themselves are able to do magic because their childhood trip to a monolith plugged them in to the system.
So reading the magic is Nanotech thing I have a question about what qualifies. Can “Magic” affect any cellular functions? Or is that limited to affecting Human biology? I mean can I use Force to directly alter a fox in some fashion? I ask because of the prospect of being a ‘monster maker’ or even a sentient (Meta Goo?) construct seems appealing.
Is Gating then the manipulation of Space/Time or hyperspace? Alternatively, do the nanites merely move things such that their internal space is mostly eliminated, thus shrinking?
Do mages (who I am assume are in the know) think that other people are primative fools for not understanding technology or is the ability to control nanos something that is connected to some sub-consciouse process that the nanites themselves are tapping into?