Serpent's Skull

11-17-4710 Into the Vaults

April 21, 2012 18:53

The PC’s awoke this morning and immediately set out to discover what happened to Juliver, whom Jask had physically healed, but who was unable help her mental condition. He did diagnose her with paranoia, and feeblemind. Lacking the power to cure her themselves, Skank selflessly volunteered to spend some of his own prestige to purchase the appropriate healing service from the Pirates.

When she was back to herself, Juliver told the PC’s of her narrow escape from a snake town, and the fact that there were still other people captured down there, including her boss Eando Kline. She was able to point the party to the location of the cave where she teleported to and emerged into the city.

The PC’s ventured to the place she described, but Juliver was unwilling to enter herself. The PC’s did notice a monkey/lizard looking face (ketch) peering out of the door, but did not know what to make of it. They entered the doors and immediately had to jump to avoid a statue pushed off of a ledge by a couple of the ketches. Six more of them appeared and were unable to escape due to a Black Tentacles spell Joe cast in the hallway. Though tough, they were no match for the overpowered heroes.

Following the right hallway, the PC’s came on their first obvious trap, that of a giant stone ball in a narrow hallway room and six cut outs in the wall to hide in. They cautiously tested the room, pushing the statues in the wall cut outs until Skank did not notice that he was nearing the pressure plate and stepped on it causing it to “click,” starting the giant ball rolling, and the door behind them to close. Skank and SWaD were able to push the statues out of the way and avoid the ball, but Nig and Joe were still at the end of the hall with their backs against the now closed door. Joe thought fast and summoned an earth elemental to try to stop the now flaming steel ball, but it hit him full on doing double damage before smacking into Nig and Joe, bouncing off of them and coming to a rest in the middle of the hallway.

After healing up and squeezing past the chemical covered ball, the PC’ proceeded to another room with a statue that was not a statue which came to life when they tried to open the giant doors on one side of the room. It knocked the PC’s around before falling to their super powers, and the party cautiously went into the next room. At this point the PC’s were overcome by the spores in this place, Joe especially, who became paranoid.

This large room had three paintings on it, one of the ancient jungle, one of the city of Saventh-Yhi, and the final one, a painting of this very room, with what looked to be a portal to another place painted there as well. Further exploration found the tiny shards of crystals that the PC’s assumed Juliver broke to cover her escape, and touching the painting of the room by Skank unleashed a devastating ray of holy fire engulfing everyone in the room except Skank. The PC’s also noted the location of other vaults on the map of the city.

When they could do no more in that room, the PC, continued searching the rest of the vault. They killed a giant slug before discovering a secret door which lead to a secret laboratory, with an even more concentrated amount of spores. Skank was overcome and Joe sank deeper into his madness. In this room the PC’s discovered an ancient tome bound in dragon leather which outlined the purpose of the vaults, and the ultimate fall of the Lost City. The priest Urschlar had engineered the spores from an extraplanar flower he found on one of his journeys. He began seeding the city with them which ultimately lead to everyone becoming crazy and killing each other and themselves. The book mentioned that there was in one of the vaults, the Argental Font, which had the power to cure people of all manner of disease and insanity.

The PC’s fought their way back out of the vault through a new race of Sabosan, (bat men). The PC’s came to the conclusion that they had been fighting the Ketch (monkey/lizards) for control of the vault. Skank and SWaD wanted to explore every inch of the vault, but Nig and Joe pleaded to go back the long way. An intelligence check revealed that the party must be close to the entrance, having made a large circle, but it was late in the day and the adventurers were tired. They explored another room at Skank’s insistence, which was not on the way out. The final room of Sabosan drained the remaining resources of the party to the point that they ran straight through the final room of Ketches, who stood on platforms and shot poisoned arrows at them as they ran the gauntlet.

Back in the safety of the camp, the sane and insane characters discussed their next move, how they would cope with their new madness, specifically how they could heal each other. SWaD wanted to wait in camp while her tomahawk was upgraded and Skank healed naturally, but Nig and Joe wanted to push ahead and stop the snake man menace before it grew too powerful, and rescue Eando Kline before it was too late…

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