The Goblin Guards
Following up on her magically-empowered arrow, Kyalia gives up on her current quarry and chooses a new one; the menacing Hobgoblin Soldier attacking Velani, who also happens to be right in front of her. She fires another two arrows at the Hobgoblin before scurrying backwards, disappearing behind her more melee-savvy allies.
Alas Kyalia, without Gorm as her Spirit guide, is a little off target, a momentary lapse rest-assured; both arrows shatter on impact with the stone wall of the corridor beyond the Hobgoblin leader.
Spizz, the Goblin Shooter, meanwhile discards his Short Sword, he’s following orders, he grabs an empty barrel, from a supply dump in the chamber, and rolls it in to position… Perfect!
Spizz settles behind his new firing position, with cover, and aims… at Viator – squeezes the trigger of his Hand Crossbow, grinning all the while – and catching the Eladrin in his left leg, the bolt passing all the way through, leaving a bloody hole in the Eladrin’s calf.
Viator is hurt badly.
Velani, it seems, also knows the Goblin tongue – she addresses the Hobgoblin leader she is facing off against.
It seems you meant for me to receive your excuse for wrath. Feel now the righteous wrath of Dol Arrah and feel the pain you have inflicted upon my comrades!
Velani slashes hard, and marks the Hobgoblin’s face – a duelling scar, of sorts, only delivered with a longsword – so all the deeper. Half of the Hobgoblin’s face slips away to reveal sinew, tendon and bone.
The creature gulps blood and snarls.
RED HAND! DIE!
Then pointedly turns to face Velani, she has its full attention.
Freggo stares at Ah-shahran, in response to the Deva’s concern. The Swordmage’s expression betrays his fear as he processes the desperation of the situation, but gradually gives way to a bemused grin.
I think… I’m starting to understand what it means to be a hero.
He readies himself for battle, the pain of his injuries all but disappearing – he gets his Second Wind. Freggo feels a flood of energy that quickens his steps. YES! This is what he was meant to do! He thinks.
Freggo thrums with magical energy, his unkempt hair standing on end, he attempts to sneakily saunter by the Hobgoblin leader, ready to bat aside any swipes aimed at him. The angry Hobgoblin however has other ideas, it lashes out with its flail… and is suddenly struck by a burst of bluish Righteous Radiance; the source – Velani’s longsword.
The Hobgoblin leader folds like a pack of cards, slumps down dead.
The young hero, Freggo, looks up and sees his target the Hobgoblin Grunt moving towards him – the creature is massive – easily twice his bulk.
He steps to the side and avoids the Grunt’s longsword cut, he returns the attack with interest – a vicious slash to the creature’s midsection.
The Hobgoblin collapses and slumps hard on to the floor. The young hero half shuffles – half staggers on, finally comes to a halt, one foot on the barrel and staring down at the Goblin Shooter.
Hello there little friend. I’m the hero. You’re the bad guy. I’d run if I were you.
Freggo suddenly spots movement in the chamber beyond Spizz, a Goblin clad in scruffy leather armour, a creature he has not seen before. The sneaky Goblinoid ducks out of the shadows and dashes towards the doors on the far side of the chamber, which are already open.
The Goblin continues its run – shouting all the while…
Freggo’s heart sinks – there are more of them.
Behind him Kali stalks forward, now that the corridor is clear, growling all the way – stomping even, biting and chewing at words to make unrecognisable sounds – he’s not happy.
The Shifter slams his battleaxe in to Spizz, now cowering behind the barrel, the Goblin’s screams increase in volume and frequency. Kali shuffles forward to circle behind the Goblin, cutting off the creature’s escape route.
Never leave an enemy to flee. This is an important lesson. The enemy will bring reinforcements and you may find yourself punished. Bring that enemy DOWN.
Viator hears the words of one of his former instructors in his head.
The Psion surges down the hallway, ignoring the crossbow-wielding Spizz, he throws a hand out and the doors ahead fly open further, the fleeing goblin is exposed, as is yet another corridor heading north.
Viator whispers, but alas his power is too slight – or else the fleeing Goblin’s mind is too strong.
Ah-shahran rounds the corner, grumbling to himself.
Stupid twisting hallways. How’s an old man supposed to kick back and relax when the Goblins keep running off?
Snapping his fingers, he summons Gorm, who materialises next to Kali – the Shifter grins. Gorm’s form dissolves and Kali launches a vicious cut at Spizz. The Goblin ducks, just in time, the blow would have killed him dead.
Spizz doesn’t look happy at all… things are not going well, and yet.
Shouts, from the north corridor newly exposed – more Goblins, rescue…
And again the level, and the danger, of the encounter has increased.
Encounter #6 – 1052 XP – Level 3 Encounter
4 Hobgoblin Grunts (Level 3 Minion)
1 Goblin Acolyte of Maglubiyet (Level 1 Controller)
1 Goblin Cutthroat (Level 1 Skirmisher)
2 Goblin Sharpshooters (Level 2 Artillery)
3 Hobgoblin Warriors (Level 3 Soldier)
End of Round #5
Four PCs wounded – Freggo (27/16 HP), Kali (25/22+4 HP), Velani (28/17 HP) and Viator (26/15 HP).
Four Hobgoblin Grunts killed.
Goblin Acolyte of Maglubiyet dead.
One Goblin Sharpshooter killed and one wounded (31/21 HP).
Three Hobgoblin Warriors deceased.