Some wounds do not answer to even the most powerful magic healing. When a character would normally be killed, the player may instead choose for the character to suffer a “dolorous wound.” The dolorous wound produces some physical ailment, agreed upon by player and the GM (normally a -1 penalty to one category of skill checks, most often Str, Dex, Con, or Cha-based skills, though a penalty to range modifier for losing an eye or a reduction of movement rate for a limp are also appropriate). The dolorous wound is so severe the damage is duplicated on the character’s soul, making it impossible to heal with normal magic. A special ritual may be able to fix a dolorous wound, but it has at least the cost and difficulty of a true resurrection spell.
DM Note: This option will only be available when offered by the DM. Dolorous wounds do not result from regular combat, the circumstances are always something legendary.
OGL Sec 15: Rules+. Copyright Owen K.C. Stephens 2010-2011; Author Owen K.C. Stephens.