Bill has made some preliminary work on a new Starwars campaign which will pick up where this one left off, or just a month or so later. With the war going on full blown the option of pretending to not be a part of the rebellion will go away and the characters will likely have to rely on staying to shadow ports and less populated systems to avoid the Imperials.
In the meantime I should be able to keep the Shadowrun campaign going for a while.
The Hoth scenario shouldn’t take too long to resolve, depending on character actions. The Alliance bugs out, leaving a few stragglers to hold off the Empire before leaving themselves…
“Jack” is planning to become a combat droid. Surprise, surprise. He was debating over models to start with.
His distinctive Iron Man paint scheme on his protocol droid body is the only link between our shipjacking operation and our crew, as it was seen at the Capitol Season Festival concert on stage.
Hoth was the sixth planet of the remote Hoth system. A desolate world covered with ice and snow, located in the Anoat sector, a rarely-traveled portion of the Outer Rim Territories, it became famous as the one-time location of the Alliance to Restore the Republic’s Echo Base during the Galactic Civil War. It was discovered in 3 ABY by the Empire, causing the Battle of Hoth, a major engagement that destroyed the Rebels’ base and gave them heavy casualties.
Description
Located on the fringe of the Ivax Nebula in the Anoat Sector of the Greater Javin along the Ison Corridor, Hoth orbited the blue-white star Hoth on a wide elliptical orbit. Beyond Hoth was a large asteroid belt, known as the Hoth Asteroid Field, from which small asteroids regularly broke off, crashing onto Hoth’s surface as meteorites.
The planet consisted of a molten metallic core with dichotomous crust. Its surface was entirely covered by a frozen ocean, except where volcanic fissures opened up steam vents, depositing rock and minerals in darker patches on the glacier plains. A few mountain ranges pierced the permanent ice shelves, some being geologically active. The tidal pull of Hoth’s three nameless moons caused fissures in the ice-layers, sending jets of ocean water into the freezing Hoth air. The intense cold froze these jets into spires of ice, suspending primitive ocean algae within these tall columns and glaciers. Massive oceanic currents beneath the southern hemisphere caused regular seismic activity, resulting in a constantly shifting landscape of caves and tunnels. Buried deep in Hoth’s equatorial region was a fissure, reaching hundreds of meters towards the core of the planet. In this area never exposed to Hoth’s blue-white sun was a cache of lumni-spice, a rare fungal growth.
Its orbit and axial tilt resulted in consistently icy weather patterns. Daytime temperatures reached levels unbearable to most species and rarely rose above freezing, even in the planet’s relatively mild equatorial regions. The gale force winds and intense snowstorms that regularly wracked the windswept surface magnified the extreme cold of Hoth.
The frigid biosphere included a minimal food chain: the predator wampas, the omnivorous tauntauns, the herbivorous Hoth hogs, a few rodent species, including snowmice and ice scrabblers, and iceworms, lichens, and Dragon Slugs
The average planetary temperature was around -61ºC; however at Echo Base, located near the planet’s equator in the northern hemisphere, daytime temperatures could reach -32ºC; however night-time temperatures got as low as -60.
History
Hoth’s existence was known throughout the galaxy as early as 4,000 BBY. The swamp wampas of Dromund Kaas were proven by scientists to be descended from the wampas of Hoth. It is possible that wampas were brought to Dromund Kaas during the Great Galactic War though the truth remains a mystery. Indeed the Republic suffered a major defeat at the hands of the Empire during that conflict. The two fleets included some of the most advanced warships available, and the Republic lost several valuable prototype vessels in the engagement. The battle showered the planet’s surface with hundreds of shipwrecks, but neither side possessed the resources to recover them. By the time of the Cold War, pirates began efforts to salvage the wreckage, but their efforts were contested with the onset of competing efforts by the Republic and Empire.
Hoth again became a battlefield in the New Sith Wars, During that conflcit, a battle occurred bewteen Jedi and Sith forces on the ice world.
The planet was not entirely unknown to the galaxy at large. The trans-system data storage library on the planet Halowan contained a substantial amount of information concerning the Hoth system and the planet’s geography. While still relatively unknown and rarely visited, Hoth was occasionally frequented by pirates and smugglers who took advantage of its remote location, using the ice planet as a base. Even prior to his inclusion with the Rebellion, Han Solo was already familiar with Hoth from his days as a smuggler. The Mon Calamari smuggler Salmakk and his crew used one of Hoth’s ice caverns as a base for several years prior to the Alliance’s presence there. He and his group were chased away from Hoth by Solo after failing to capture him, hoping to collect the bounty placed on his head by Jabba the Hutt. The smuggler Raskar, leader of the Pirates of Iridium, attempted to seize a valuable cache of lumni-spice before the Alliance settled on Hoth, but was chased off by a dragon slug. A group of failed stormtroopers attempted to start a hunting business there, but were all supposedly killed by a group of wampas.
The Alliance first learned of Hoth when then Lieutenant Commander Luke Skywalker and C-3PO crash-landed on the planet. After the last remnants of Rebel forces evacuated the Yavin system, Skywalker made a daring escape through the Imperial blockade of Yavin 4, plunging his ship into the vapor-trail of a transdimensional cometary body. His starship was caught in the hyperstream of the comet, and was dragged to the Hoth system. Skywalker was saved from certain death after being trapped in a Hoth blizzard by a young woman named Frija Torlock. Skywalker was given sanctuary by the woman’s father, Lexhannen Torlock, an Imperial governor. However, he soon learned that the two were in actuality human replica droids of the real Torlocks, hiding from the Empire on Hoth. Fearful of organic beings, the elder Torlock intended to kill Skywalker. However, in the attempt, he accidentally shot and destroyed his daughter. He was then cut down by the young Jedi’s lightsaber. Skywalker and C-3PO managed to escape the planet after sending a transmission, answered by Han Solo aboard the Millennium Falcon. He later recommended Hoth to Alliance High Command as a possible relocation site
Shortly after the Battle of Yavin, the Habassa also hinted to the Rebellion the Hoth system as a possible candidate for relocation.
The Rebellion’s first official involvement on Hoth came in 1 ABY when Alliance High Command agreed to use the planet as their headquarters. The Alliance Corps of Engineers, under the command of Major Kem Monnon and supervised by Major Bren Derlin, descended on the ice planet to begin construction of High Command’s new base of operations. Monnon’s engineers took over the remains of the caverns once used by Salmakk for his smuggling operation, expanding the facilities considerably. The base was built in the northern hemisphere on the only livable temperate band near the equator. Construction on the new Echo Base was completed in 2 ABY. Aside from its remote location and near unbearable temperatures making it an unlikely candidate for Imperial probing, Hoth was an ideal location because of the asteroid belt that surrounded the system, providing a difficult barrier for approaching ships.Additionally, the ever shifting caverns meant that it would be easy to move the base within the planet.
The Rebellion operated out of Echo Base for about one year before it was discovered by the Empire in 3 ABY. An Arakyd Viper probe droid, launched to Hoth from the Imperial II-class Star Destroyer Stalker, attached to Darth Vader’s Death Squadron, reported the location of the base to the Imperial Navy. Vader and his fleet of Star Destroyers soon arrived in Hoth’s orbit, deploying a large invasion force to the planet’s surface. The Battle of Hoth ensued between the two forces, resulting in a crushing Rebel defeat. Those Rebels lucky enough to survive the battle evacuated the planet. The debris of the battlefield attracted the scavenger Arns Grimraker.
During the battle, a group of eighteen Rebels deemed most valuable to the Alliance’s cause jettisoned from the disabled GR-75 medium transport Bright Hope back to Hoth’s surface aboard an escape pod. They were forced to survive on Hoth for more than a month before a rescue party led by Commander Toryn Farr was dispatched to recover them.
After the ground battle in 3 ABY, Hoth returned to a world of obscurity, visited mostly by poachers, smugglers, xenobiologists, and the occasional tourist. An Imperial Correctional Center was established on the planet, which became known for its harsh conditions; it was said no inmate survived more than three years there before freezing to death. In 5 ABY, the imposter of Kadann sentenced Grand Moff Dunhausen to four years imprisonment at the Center. The Empire captured numerous wampas and from their base stock bioengineered the cliff wampas which the Imperials used to guard their facilities on Gal
Even if we manage to board the ship and sieze control there is the problem of getting out of the Tapani Sector. The Empire has tight control of the only authorized Hyperspace Route out of the Sector. There are pirate routes, but they may not be intended for a ship of this size…
“Droids could potentially attach to the hull of the ship between the Bacta pods and the main spine while organics would require some form of life support and would have to be overlooked if the ship were scanned for mynocks.”
This seems more feasible and less risky than bullshitting the small cohesive crew. Kamahl is more suited to taking the ship by force anyway. Flambeaux will want to get specialized gear before a raid anyway. We could use a shipjacking kit, hyperspace rerouter, stun grenades, sensor masks or spoofer systems and communication jammers (to stop a distress beacon or call for help).
It is time like these Flambeaux needs access to the Holocomm network. He could call Dhu’Yagga at the Astrophysics University to ask him what happens to organics on the outside of a ship entering hyperspace. Obviously mynocks survive it. Just food for thought…
This plan would also require space suits for the organics with extended life support systems available. Some intel work might deduce the departure time, cutting the length of the stay on the outside of the hull. Even a miniature life support system won’t kepp you going for days on end…
Flambeaux will suggest that the team make preperations before going on the raid. Proper preperation and equipment can avert disaster. Poor decision making during a mission can throw it all away, but it is better to be prepared.
Rath will send the twins to deliver messages to the alliance and his freighter captains to meet up with the shipjackers at Dega to transfer the bacta. Rath suggests dumping the Bacta hauler after the transfer, either into the sun or onto the surface of Dega to destroy the evidence.
The remote nature of the system should give the team plenty of time to complete the transfer before an imperial response reaches the area. Rath will also request an X-Wing escort from the rebellion for the transfer in case pirates or other undesirables are already present at Dega.
The awaiting fleet would be 6 Corellian bulk transports, 16 Gallofree medium transports, and 12 X-Wing starfighters. The transfer will most likely take 2-3 days meaning one of the Gallofree transports will have to act as a tender for the X-Wings.
The Bacta Transport will likely be loaded by barges and escorted by three to five capital ships with a formidable screen of tie fighters. The exact details aren’t clear, but Rath suspects that due to the value of the cargo and the boldness of some pirate groups that the ship’s compliment may actually be filled out with competent troops and a six man Zero-G squad. Stowing away on a barge and getting aboard is probably possible, but due to the ship design would not get the team into the ship itself and the crew would certainly be alerted to an airlock being opened. Security on the bacta ship is likely to be very high but not impregnable.
Rath will suggest breaking away from the escort might be possible with a hyperspace replotter, but he doesn’t have one. Pirate ports sometimes have them if the team wants to spend a little extra time getting supplies before going to Thyferra. Droids could potentially attach to the hull of the ship between the Bacta pods and the main spine while organics would require some form of life support and would have to be overlooked if the ship were scanned for mynocks.
The crew is probably too tight knit to imitate the members, but arranging some sort of illness to befall some crew members and programming the corporate register to get the human team members assigned might be an option to get the team on board the ship. In all likelyhood bringing personal droids along on such a short term assignment wouldn’t be normal and with only 10,000 humans in the city it might take a substantial bluff or good transfer cover to convince the locals the team belonged.
Ultimately Rath won’t be involved in the planning and execution of the mission beyond arranging a rendezvous for the stolen ship and the team will need to make their own decisions.
Sage and Kamahl have decided to go ahead with a shipjacking of an Imperial Bacta Transport. Rath brought in Flambeaux, somewhat of an expert in the field, to help them. They also have a few of Flambeaux’s old associates, now mercs. And they have Jack, a droid possessing entity. So far, the plan has gotten them into the Tapani Sector. From the Capitol Season Festival, they need to somehow get to Thyferra, locate a target ship, capture the ship, and escape. Then they must avoid interdiction, rendevous to deliver the cargo, and get away…
Mon Mothma’s visit to Atrivis Sector began a new era for its Resistance fighters. She proposed to link Atrivis’ forces with countless others throughout the galaxy, integrating them into the Rebel Alliance.
The ARG’s leaders were hesitant at first. It had taken them a long time to establish an efficient organization, and they were afraid to give control to outsiders. But Mon Mothma was persuasive. She pointed out the benefits to the ARG of a galaxy-wide communications net, and of the usefulness of a single galactic Resistance command as opposed to multiple uncoordinated ones. She admitted that this entailed some loss of control on the part of the ARG, but stressed that it was necessary if they were to have any chance of success against the monolithic Empire.
She also noted that the ARG would get something in return for their loss of control. As she proposed to make the base on Gerenis a key communications station linking many Outer Rim resistance units through satellite beam transmissions, the Alliance would establish a fighter outpost on Gerenis to protect the base. Up until then the ARG had had no starfighters at all.
There was mild argument over the proposition among the ARG leaders, but it quickly became obvious that the positive points of joining the Rebel Alliance far outweighed the negative. Yes, there would be an influx of foreign personnel, as well as new responsibilities and dangers,. But the promise of new weapons, equipment, and the added security of open communication with other Resistance groups was far more than enough to convince them.
Mantooine’s Liberators were decimated by the Imperial strike fleet, hunted down almost to the last man. But the Resistance group on nearby Fest remained intact and uncompromisable. Both groups now realized the value of communication and an expanded underground network. With this in mind, the Fest group formed its own Mantooine arm, as well as several other branches in various systems throughout Atrivis Sector.
The newly-dubbed “Atrivis Resistance Group” (or ARG) was far more efficient than its ill-fated predecessors. With lines of communication firmly established, the ARG was able to keep track of Imperial movement and operations throughout the Sector. The underground network worked feverishly to feed information to the ARG leaders, who had set up a hidden base of operations aboard a long-abandoned space station in the barren Gerenis sytem.
Striking from their hidden base, the ARG was able to harass the Imperial establishment in Atrivis Sector. But as confidence grew within the Resistance ranks, so did concern. The ARG leaders realized just how isolated they were from all other groups throughout the galaxy. For all they knew, the Imperials could be mounting a major offensive against them from the very next sector. They simply had no way of knowing what was happening outside their remote sector of space. That was, until Mon Mothma arrived…
The Outer Rim Territories were among the boldest oponents to the new Emperor. This was primarily due to their location on the extreme edge of the Old Republic – their isolation had bred in them a stubborn independence and a remarkably strong distaste for government of any kind, totalitarian government in particular. (The fact that the Empire maintained only a token military presence in the Outer Rim might have had something to do with it, as well.)
Foremost among the territories in opposition was Atrivis Sector, a relatively small sector of space which included the Mantooine and Fest systems. These systems had long histories of petty bickering among themselves, and they distrusted each other almost as much as they hated the faraway Emperor. Resistance to the new Emperor was scattered among the different systems, each group of freedom-fighters isolated from and suspicious of the others.
Despite their many weaknesses, the Resistance was an annoyance to the Imperial forces, and before long, an Imperial garrison post was established on Mantooine, where the Resistance was most active. The Resistance group there, the self-proclaimed “Liberators,” wasted no time in attacking the under-defended post and confiscating its weapons and equipment. However, instead of quickly retreating into the wilderness as an experienced force might have done, they occupied the remains of the Imperial garrison and boldly broadcast their triumph, urging all of Mantooine to join them in revolt.
Because this was the first and only Imperial presence in the system, the Liberators had thought themselves safe from Imperial retribution. They had no knowledge of the Imperial strike fleet waiting in orbit around the nearby moons of Fest. The Resistance group on Fest knew about the fleet, but they had no communication with the Mantooine Rebels. There was no way to warn them…
Finding a Game (One roll is made per day spent looking)
Casinos guarantee at least some form of gambling. Very Easy Streetwise.
Finding a local game in a bar is an Easy Streetwise.
Finding a backroom game is a Moderate Streetwise.
Finding a high roller game is a Difficult Streetwise.
The Competition & Rewards (Assumes one day spent gambling)
•Nearly anyone gambling for money is assumed to have at least 3d skill.
•Casino machines (ie. Slots) range from 2d to 4d in challenge.
-2d machines pay 5 credit per point you beat them.
-3d machines pay 10 credits per point you beat them.
-4d machines pay 50 credits per point you beat them.
•Casino tables range from 3d to 5d in challenge.
-3d tables pay 10 credits per point you beat them.
-4d tables pay 50 credits per point you beat them.
-5d tables pay 100 credits per point you beat them.
Back room games are 6d in challenge and have an entry fee of 5000 credits.
-Back room game pays 1,000 credits per point you beat them.
High roller games are 6d+1d6 additional die in challenge and have an entry fee of 50,000 credits
-High roller games pay 10,000 credits per point you beat them.
Whale games are 6d+2d6 additional die in challenge (represents CP and Force Points) and have an entry fee of 500,000 credits
-Whale games pay 100,000 credits per point you beat them
With only nine months or less to the Battle of Hoth, the group finds itself on Corellia. Sage is the proud new owner of a Space Station Bar. Kamahl has big plans for big guns. Rath is considering a comeback tour and commercial ventures on Shesharile despite the near economic collapse of the Twin Planets. Jade finds herself as acting CEO of an upstart company out of the Loronar Shesharile Compound. The unusual lifeform ‘Jack’ has joined the crew in a 3PO body…
Rath will try to bring back some engineers, researchers, and ecologists when he returns to Shesharile. He wants to keep the factories running while at the same time building up to make more products. Although droid construction will be added the plan involves using a lot of organic labor since part of the goal is to reverse the economic collapse.
To gain capital for the project and rebuild his reputation he will likely also do a new tour. Part of this might be building up a more adult image since he will soon be leaving his teens behind. For the tour he is likely to hook up with some of his old cast mates.
As for the more mercenary minded individuals it might be suggested that they do asset raids similar to Flambeaux’s old missions. The yacht could be used as a cover to go to a planet and then sneak off with the droids piloting the ship away while the operations team slips into positions to acquire a target. Rath isn’t interested in gaining stolen goods, but getting the factory specs and programming could benefit the factory while the gear could bolster the rebels and their allies in Aesad Aerap.
“The Emperor is gone. Everyone who held him dear needs to rally together to keep the Empire alive. There are things you know that could help in that regard.”
“The Emperor enjoyed the Mantooine Minuet. Does that help?”
―Ivak seeks Mara Jade’s help
The Mantooine Minuet was a piece of classical dance music. It was favored by the Galactic Emperor Palpatine. Following his death in 4 ABY, Emperor’s Hand Mara Jade was captured by Director of Imperial Intelligence Ysanne Isard. Upon interrogation, Jade, who had identified herself as a dancer in the Imperial court, claimed that the Emperor enjoyed the Mantooine Minuet as a way of appearing obtuse about her real role.
System: Shesharile
Position in System: 5th
Sector: Minos Cluster
Length of Day (std hrs): 26
Length of Year (local days): 377
Environment: Urban
Sentient Species: None
Other Species: Human
This fifth moon of the gas giant Shesharile was large enough to be a planet itself. Along with Sesharile 6, they were known as the “Twin Planets” despite the fact that they were moons. Shesharile 5 had been devastated by the corrupt government that runs them. This moon was known for its resorts, but they were dirty and care little about the environment they were destroying. Pollution had led to ecological disaster, and the inhabitants have regressed to become warring factions. Each blames the others for destroying the twins. Much of the commerce on the moon was centered around making the Imperials that controlled the Minos Cluster happy, so when the Empire pulled out Shesharile 5 went into a swift decline. Much of the planet was run by gangs under the control of Yerkys ne Dago. The average day on Shesharile 5 lasted 26 standard hours, and its year lasted 377 local days.
With the shift in Imperial emphasis on larger ships and weapon systems, it is possible the “Imperial pullout” of Shesharile could be cancelling orders for the Loronar Strike Cruisers and Medium Transports being manufactured in the shipyard there. It would likely include the transition from the primitive concussion missiles supplied by Shesharile to the Proton Torpedos widely used in Torpedo Spheres and other designs.
There has been some discussion of Imperial Credits vs. Shesharile Wolong. Currently we say that Galactic Tech and Imported Luxuries cost 50 times as much on Shesharile. If the economic collapse happens, it might just be that one Imperial Credit is worth 50 wolong.
―Feltipern Trevagg — Listen (file info)[src]
The Galactic Credit Standard, simply called credit, colloquially referred to as Republic Dataries, and later known as the Imperial Credit, was the main currency in use in the galaxy since the time of the Galactic Republic.
From its inception, the credit was backed by the immense wealth of the planet Muunilinst and the InterGalactic Banking Clan (IGBC). During the Clone Wars, the IGBC backed the currencies of both sides, as it would do again decades later for the New Republic and Imperial Remnant.
“ That’s what it takes to be a hero, a ittle gem of innocence inside you that makes you want to believe that there still exists a right and wrong, that decency will somehow triumph in the end”
We saw the lightning and that was the guns and then we heard the thunder and that was the big guns; and then we heard the rain falling and that was the blood falling; and when we came to get in the crops, it was dead men that we reaped.
I still like the other concept I had, but since I was already playing Rath and he has an advanced history in the campaign world it would be more fun to continue playing him through the setting.
Bill has made some preliminary work on a new Starwars campaign which will pick up where this one left off, or just a month or so later. With the war going on full blown the option of pretending to not be a part of the rebellion will go away and the characters will likely have to rely on staying to shadow ports and less populated systems to avoid the Imperials.
In the meantime I should be able to keep the Shadowrun campaign going for a while.
We’ve come a long way since the Fizzyglug Ad Campaign
The Hoth scenario shouldn’t take too long to resolve, depending on character actions. The Alliance bugs out, leaving a few stragglers to hold off the Empire before leaving themselves…
I found the image for Tyler’s 3PO
“Jack” is planning to become a combat droid. Surprise, surprise. He was debating over models to start with.
His distinctive Iron Man paint scheme on his protocol droid body is the only link between our shipjacking operation and our crew, as it was seen at the Capitol Season Festival concert on stage.
Hoth was the sixth planet of the remote Hoth system. A desolate world covered with ice and snow, located in the Anoat sector, a rarely-traveled portion of the Outer Rim Territories, it became famous as the one-time location of the Alliance to Restore the Republic’s Echo Base during the Galactic Civil War. It was discovered in 3 ABY by the Empire, causing the Battle of Hoth, a major engagement that destroyed the Rebels’ base and gave them heavy casualties.
Description
Located on the fringe of the Ivax Nebula in the Anoat Sector of the Greater Javin along the Ison Corridor, Hoth orbited the blue-white star Hoth on a wide elliptical orbit. Beyond Hoth was a large asteroid belt, known as the Hoth Asteroid Field, from which small asteroids regularly broke off, crashing onto Hoth’s surface as meteorites.
The planet consisted of a molten metallic core with dichotomous crust. Its surface was entirely covered by a frozen ocean, except where volcanic fissures opened up steam vents, depositing rock and minerals in darker patches on the glacier plains. A few mountain ranges pierced the permanent ice shelves, some being geologically active. The tidal pull of Hoth’s three nameless moons caused fissures in the ice-layers, sending jets of ocean water into the freezing Hoth air. The intense cold froze these jets into spires of ice, suspending primitive ocean algae within these tall columns and glaciers. Massive oceanic currents beneath the southern hemisphere caused regular seismic activity, resulting in a constantly shifting landscape of caves and tunnels. Buried deep in Hoth’s equatorial region was a fissure, reaching hundreds of meters towards the core of the planet. In this area never exposed to Hoth’s blue-white sun was a cache of lumni-spice, a rare fungal growth.
Its orbit and axial tilt resulted in consistently icy weather patterns. Daytime temperatures reached levels unbearable to most species and rarely rose above freezing, even in the planet’s relatively mild equatorial regions. The gale force winds and intense snowstorms that regularly wracked the windswept surface magnified the extreme cold of Hoth.
The frigid biosphere included a minimal food chain: the predator wampas, the omnivorous tauntauns, the herbivorous Hoth hogs, a few rodent species, including snowmice and ice scrabblers, and iceworms, lichens, and Dragon Slugs
The average planetary temperature was around -61ºC; however at Echo Base, located near the planet’s equator in the northern hemisphere, daytime temperatures could reach -32ºC; however night-time temperatures got as low as -60.
History
Hoth’s existence was known throughout the galaxy as early as 4,000 BBY. The swamp wampas of Dromund Kaas were proven by scientists to be descended from the wampas of Hoth. It is possible that wampas were brought to Dromund Kaas during the Great Galactic War though the truth remains a mystery. Indeed the Republic suffered a major defeat at the hands of the Empire during that conflict. The two fleets included some of the most advanced warships available, and the Republic lost several valuable prototype vessels in the engagement. The battle showered the planet’s surface with hundreds of shipwrecks, but neither side possessed the resources to recover them. By the time of the Cold War, pirates began efforts to salvage the wreckage, but their efforts were contested with the onset of competing efforts by the Republic and Empire.
Hoth again became a battlefield in the New Sith Wars, During that conflcit, a battle occurred bewteen Jedi and Sith forces on the ice world.
The planet was not entirely unknown to the galaxy at large. The trans-system data storage library on the planet Halowan contained a substantial amount of information concerning the Hoth system and the planet’s geography. While still relatively unknown and rarely visited, Hoth was occasionally frequented by pirates and smugglers who took advantage of its remote location, using the ice planet as a base. Even prior to his inclusion with the Rebellion, Han Solo was already familiar with Hoth from his days as a smuggler. The Mon Calamari smuggler Salmakk and his crew used one of Hoth’s ice caverns as a base for several years prior to the Alliance’s presence there. He and his group were chased away from Hoth by Solo after failing to capture him, hoping to collect the bounty placed on his head by Jabba the Hutt. The smuggler Raskar, leader of the Pirates of Iridium, attempted to seize a valuable cache of lumni-spice before the Alliance settled on Hoth, but was chased off by a dragon slug. A group of failed stormtroopers attempted to start a hunting business there, but were all supposedly killed by a group of wampas.
The Alliance first learned of Hoth when then Lieutenant Commander Luke Skywalker and C-3PO crash-landed on the planet. After the last remnants of Rebel forces evacuated the Yavin system, Skywalker made a daring escape through the Imperial blockade of Yavin 4, plunging his ship into the vapor-trail of a transdimensional cometary body. His starship was caught in the hyperstream of the comet, and was dragged to the Hoth system. Skywalker was saved from certain death after being trapped in a Hoth blizzard by a young woman named Frija Torlock. Skywalker was given sanctuary by the woman’s father, Lexhannen Torlock, an Imperial governor. However, he soon learned that the two were in actuality human replica droids of the real Torlocks, hiding from the Empire on Hoth. Fearful of organic beings, the elder Torlock intended to kill Skywalker. However, in the attempt, he accidentally shot and destroyed his daughter. He was then cut down by the young Jedi’s lightsaber. Skywalker and C-3PO managed to escape the planet after sending a transmission, answered by Han Solo aboard the Millennium Falcon. He later recommended Hoth to Alliance High Command as a possible relocation site
Shortly after the Battle of Yavin, the Habassa also hinted to the Rebellion the Hoth system as a possible candidate for relocation.
The Rebellion’s first official involvement on Hoth came in 1 ABY when Alliance High Command agreed to use the planet as their headquarters. The Alliance Corps of Engineers, under the command of Major Kem Monnon and supervised by Major Bren Derlin, descended on the ice planet to begin construction of High Command’s new base of operations. Monnon’s engineers took over the remains of the caverns once used by Salmakk for his smuggling operation, expanding the facilities considerably. The base was built in the northern hemisphere on the only livable temperate band near the equator. Construction on the new Echo Base was completed in 2 ABY. Aside from its remote location and near unbearable temperatures making it an unlikely candidate for Imperial probing, Hoth was an ideal location because of the asteroid belt that surrounded the system, providing a difficult barrier for approaching ships.Additionally, the ever shifting caverns meant that it would be easy to move the base within the planet.
The Rebellion operated out of Echo Base for about one year before it was discovered by the Empire in 3 ABY. An Arakyd Viper probe droid, launched to Hoth from the Imperial II-class Star Destroyer Stalker, attached to Darth Vader’s Death Squadron, reported the location of the base to the Imperial Navy. Vader and his fleet of Star Destroyers soon arrived in Hoth’s orbit, deploying a large invasion force to the planet’s surface. The Battle of Hoth ensued between the two forces, resulting in a crushing Rebel defeat. Those Rebels lucky enough to survive the battle evacuated the planet. The debris of the battlefield attracted the scavenger Arns Grimraker.
During the battle, a group of eighteen Rebels deemed most valuable to the Alliance’s cause jettisoned from the disabled GR-75 medium transport Bright Hope back to Hoth’s surface aboard an escape pod. They were forced to survive on Hoth for more than a month before a rescue party led by Commander Toryn Farr was dispatched to recover them.
After the ground battle in 3 ABY, Hoth returned to a world of obscurity, visited mostly by poachers, smugglers, xenobiologists, and the occasional tourist. An Imperial Correctional Center was established on the planet, which became known for its harsh conditions; it was said no inmate survived more than three years there before freezing to death. In 5 ABY, the imposter of Kadann sentenced Grand Moff Dunhausen to four years imprisonment at the Center. The Empire captured numerous wampas and from their base stock bioengineered the cliff wampas which the Imperials used to guard their facilities on Gal
Breaching the hull shouldn’t be a problem. We can use a Givin device to seal the hole.
We actually have access to tons of old battle droids. Jack might want to refurbish a super battle droid chassis for his personal combat body.
Even if we manage to board the ship and sieze control there is the problem of getting out of the Tapani Sector. The Empire has tight control of the only authorized Hyperspace Route out of the Sector. There are pirate routes, but they may not be intended for a ship of this size…
Possible ideas regarding mission:
“Droids could potentially attach to the hull of the ship between the Bacta pods and the main spine while organics would require some form of life support and would have to be overlooked if the ship were scanned for mynocks.”
This seems more feasible and less risky than bullshitting the small cohesive crew. Kamahl is more suited to taking the ship by force anyway. Flambeaux will want to get specialized gear before a raid anyway. We could use a shipjacking kit, hyperspace rerouter, stun grenades, sensor masks or spoofer systems and communication jammers (to stop a distress beacon or call for help).
It is time like these Flambeaux needs access to the Holocomm network. He could call Dhu’Yagga at the Astrophysics University to ask him what happens to organics on the outside of a ship entering hyperspace. Obviously mynocks survive it. Just food for thought…
This plan would also require space suits for the organics with extended life support systems available. Some intel work might deduce the departure time, cutting the length of the stay on the outside of the hull. Even a miniature life support system won’t kepp you going for days on end…
Planning Phase Part One: Assets
TEAM MEMBERS
Flambeaux will suggest that the team make preperations before going on the raid. Proper preperation and equipment can avert disaster. Poor decision making during a mission can throw it all away, but it is better to be prepared.
Shipjacking Pt-1
Rath will send the twins to deliver messages to the alliance and his freighter captains to meet up with the shipjackers at Dega to transfer the bacta. Rath suggests dumping the Bacta hauler after the transfer, either into the sun or onto the surface of Dega to destroy the evidence.
The remote nature of the system should give the team plenty of time to complete the transfer before an imperial response reaches the area. Rath will also request an X-Wing escort from the rebellion for the transfer in case pirates or other undesirables are already present at Dega.
The awaiting fleet would be 6 Corellian bulk transports, 16 Gallofree medium transports, and 12 X-Wing starfighters. The transfer will most likely take 2-3 days meaning one of the Gallofree transports will have to act as a tender for the X-Wings.
The Bacta Transport will likely be loaded by barges and escorted by three to five capital ships with a formidable screen of tie fighters. The exact details aren’t clear, but Rath suspects that due to the value of the cargo and the boldness of some pirate groups that the ship’s compliment may actually be filled out with competent troops and a six man Zero-G squad. Stowing away on a barge and getting aboard is probably possible, but due to the ship design would not get the team into the ship itself and the crew would certainly be alerted to an airlock being opened. Security on the bacta ship is likely to be very high but not impregnable.
Rath will suggest breaking away from the escort might be possible with a hyperspace replotter, but he doesn’t have one. Pirate ports sometimes have them if the team wants to spend a little extra time getting supplies before going to Thyferra. Droids could potentially attach to the hull of the ship between the Bacta pods and the main spine while organics would require some form of life support and would have to be overlooked if the ship were scanned for mynocks.
The crew is probably too tight knit to imitate the members, but arranging some sort of illness to befall some crew members and programming the corporate register to get the human team members assigned might be an option to get the team on board the ship. In all likelyhood bringing personal droids along on such a short term assignment wouldn’t be normal and with only 10,000 humans in the city it might take a substantial bluff or good transfer cover to convince the locals the team belonged.
Ultimately Rath won’t be involved in the planning and execution of the mission beyond arranging a rendezvous for the stolen ship and the team will need to make their own decisions.
Sage and Kamahl have decided to go ahead with a shipjacking of an Imperial Bacta Transport. Rath brought in Flambeaux, somewhat of an expert in the field, to help them. They also have a few of Flambeaux’s old associates, now mercs. And they have Jack, a droid possessing entity. So far, the plan has gotten them into the Tapani Sector. From the Capitol Season Festival, they need to somehow get to Thyferra, locate a target ship, capture the ship, and escape. Then they must avoid interdiction, rendevous to deliver the cargo, and get away…
Fizzyglug
Atrivis and the Alliance
Mon Mothma’s visit to Atrivis Sector began a new era for its Resistance fighters. She proposed to link Atrivis’ forces with countless others throughout the galaxy, integrating them into the Rebel Alliance.
The ARG’s leaders were hesitant at first. It had taken them a long time to establish an efficient organization, and they were afraid to give control to outsiders. But Mon Mothma was persuasive. She pointed out the benefits to the ARG of a galaxy-wide communications net, and of the usefulness of a single galactic Resistance command as opposed to multiple uncoordinated ones. She admitted that this entailed some loss of control on the part of the ARG, but stressed that it was necessary if they were to have any chance of success against the monolithic Empire.
She also noted that the ARG would get something in return for their loss of control. As she proposed to make the base on Gerenis a key communications station linking many Outer Rim resistance units through satellite beam transmissions, the Alliance would establish a fighter outpost on Gerenis to protect the base. Up until then the ARG had had no starfighters at all.
There was mild argument over the proposition among the ARG leaders, but it quickly became obvious that the positive points of joining the Rebel Alliance far outweighed the negative. Yes, there would be an influx of foreign personnel, as well as new responsibilities and dangers,. But the promise of new weapons, equipment, and the added security of open communication with other Resistance groups was far more than enough to convince them.
Regrouping Atrivis
Mantooine’s Liberators were decimated by the Imperial strike fleet, hunted down almost to the last man. But the Resistance group on nearby Fest remained intact and uncompromisable. Both groups now realized the value of communication and an expanded underground network. With this in mind, the Fest group formed its own Mantooine arm, as well as several other branches in various systems throughout Atrivis Sector.
The newly-dubbed “Atrivis Resistance Group” (or ARG) was far more efficient than its ill-fated predecessors. With lines of communication firmly established, the ARG was able to keep track of Imperial movement and operations throughout the Sector. The underground network worked feverishly to feed information to the ARG leaders, who had set up a hidden base of operations aboard a long-abandoned space station in the barren Gerenis sytem.
Striking from their hidden base, the ARG was able to harass the Imperial establishment in Atrivis Sector. But as confidence grew within the Resistance ranks, so did concern. The ARG leaders realized just how isolated they were from all other groups throughout the galaxy. For all they knew, the Imperials could be mounting a major offensive against them from the very next sector. They simply had no way of knowing what was happening outside their remote sector of space. That was, until Mon Mothma arrived…
Atrivis Sector
The Outer Rim Territories were among the boldest oponents to the new Emperor. This was primarily due to their location on the extreme edge of the Old Republic – their isolation had bred in them a stubborn independence and a remarkably strong distaste for government of any kind, totalitarian government in particular. (The fact that the Empire maintained only a token military presence in the Outer Rim might have had something to do with it, as well.)
Foremost among the territories in opposition was Atrivis Sector, a relatively small sector of space which included the Mantooine and Fest systems. These systems had long histories of petty bickering among themselves, and they distrusted each other almost as much as they hated the faraway Emperor. Resistance to the new Emperor was scattered among the different systems, each group of freedom-fighters isolated from and suspicious of the others.
Despite their many weaknesses, the Resistance was an annoyance to the Imperial forces, and before long, an Imperial garrison post was established on Mantooine, where the Resistance was most active. The Resistance group there, the self-proclaimed “Liberators,” wasted no time in attacking the under-defended post and confiscating its weapons and equipment. However, instead of quickly retreating into the wilderness as an experienced force might have done, they occupied the remains of the Imperial garrison and boldly broadcast their triumph, urging all of Mantooine to join them in revolt.
Because this was the first and only Imperial presence in the system, the Liberators had thought themselves safe from Imperial retribution. They had no knowledge of the Imperial strike fleet waiting in orbit around the nearby moons of Fest. The Resistance group on Fest knew about the fleet, but they had no communication with the Mantooine Rebels. There was no way to warn them…
Quick & Dirty Gambling Rules
Finding a Game (One roll is made per day spent looking)
The Competition & Rewards (Assumes one day spent gambling)
•Nearly anyone gambling for money is assumed to have at least 3d skill.
•Casino machines (ie. Slots) range from 2d to 4d in challenge.
-2d machines pay 5 credit per point you beat them.
-3d machines pay 10 credits per point you beat them.
-4d machines pay 50 credits per point you beat them.
•Casino tables range from 3d to 5d in challenge.
-3d tables pay 10 credits per point you beat them.
-4d tables pay 50 credits per point you beat them.
-5d tables pay 100 credits per point you beat them.
-Back room game pays 1,000 credits per point you beat them.
-High roller games pay 10,000 credits per point you beat them.
-Whale games pay 100,000 credits per point you beat them
With only nine months or less to the Battle of Hoth, the group finds itself on Corellia. Sage is the proud new owner of a Space Station Bar. Kamahl has big plans for big guns. Rath is considering a comeback tour and commercial ventures on Shesharile despite the near economic collapse of the Twin Planets. Jade finds herself as acting CEO of an upstart company out of the Loronar Shesharile Compound. The unusual lifeform ‘Jack’ has joined the crew in a 3PO body…
Rath will try to bring back some engineers, researchers, and ecologists when he returns to Shesharile. He wants to keep the factories running while at the same time building up to make more products. Although droid construction will be added the plan involves using a lot of organic labor since part of the goal is to reverse the economic collapse.
To gain capital for the project and rebuild his reputation he will likely also do a new tour. Part of this might be building up a more adult image since he will soon be leaving his teens behind. For the tour he is likely to hook up with some of his old cast mates.
As for the more mercenary minded individuals it might be suggested that they do asset raids similar to Flambeaux’s old missions. The yacht could be used as a cover to go to a planet and then sneak off with the droids piloting the ship away while the operations team slips into positions to acquire a target. Rath isn’t interested in gaining stolen goods, but getting the factory specs and programming could benefit the factory while the gear could bolster the rebels and their allies in Aesad Aerap.
Executive Apartment
Mantooine Minuet
“The Emperor is gone. Everyone who held him dear needs to rally together to keep the Empire alive. There are things you know that could help in that regard.”
“The Emperor enjoyed the Mantooine Minuet. Does that help?”
―Ivak seeks Mara Jade’s help
The Mantooine Minuet was a piece of classical dance music. It was favored by the Galactic Emperor Palpatine. Following his death in 4 ABY, Emperor’s Hand Mara Jade was captured by Director of Imperial Intelligence Ysanne Isard. Upon interrogation, Jade, who had identified herself as a dancer in the Imperial court, claimed that the Emperor enjoyed the Mantooine Minuet as a way of appearing obtuse about her real role.
Shesharile 5
System: Shesharile
Position in System: 5th
Sector: Minos Cluster
Length of Day (std hrs): 26
Length of Year (local days): 377
Environment: Urban
Sentient Species: None
Other Species: Human
This fifth moon of the gas giant Shesharile was large enough to be a planet itself. Along with Sesharile 6, they were known as the “Twin Planets” despite the fact that they were moons. Shesharile 5 had been devastated by the corrupt government that runs them. This moon was known for its resorts, but they were dirty and care little about the environment they were destroying. Pollution had led to ecological disaster, and the inhabitants have regressed to become warring factions. Each blames the others for destroying the twins. Much of the commerce on the moon was centered around making the Imperials that controlled the Minos Cluster happy, so when the Empire pulled out Shesharile 5 went into a swift decline. Much of the planet was run by gangs under the control of Yerkys ne Dago. The average day on Shesharile 5 lasted 26 standard hours, and its year lasted 377 local days.
With the shift in Imperial emphasis on larger ships and weapon systems, it is possible the “Imperial pullout” of Shesharile could be cancelling orders for the Loronar Strike Cruisers and Medium Transports being manufactured in the shipyard there. It would likely include the transition from the primitive concussion missiles supplied by Shesharile to the Proton Torpedos widely used in Torpedo Spheres and other designs.
There has been some discussion of Imperial Credits vs. Shesharile Wolong. Currently we say that Galactic Tech and Imported Luxuries cost 50 times as much on Shesharile. If the economic collapse happens, it might just be that one Imperial Credit is worth 50 wolong.
―Feltipern Trevagg — Listen (file info)[src]
The Galactic Credit Standard, simply called credit, colloquially referred to as Republic Dataries, and later known as the Imperial Credit, was the main currency in use in the galaxy since the time of the Galactic Republic.
From its inception, the credit was backed by the immense wealth of the planet Muunilinst and the InterGalactic Banking Clan (IGBC). During the Clone Wars, the IGBC backed the currencies of both sides, as it would do again decades later for the New Republic and Imperial Remnant.
One tenth of a credit was called a decicred.
The fleet gathered at Sudem is somewhat more primitive, but could b effective none the less…
Imperial Agents
Nobody knows exactly how many Imperial Agents Palpatine fielded…
Not all members of Aesad Aerap are friendly
Teleban
Nemodians
Sudemites
Sev’raud
Sev’ely
Sudem VI Space Station
Jade Scarlett
Charrel Desric
If Tyler switches to play Kat, I may take over Charrel so we have a pilot. Flambeaux can stay behind on Shesharile.
“ That’s what it takes to be a hero, a ittle gem of innocence inside you that makes you want to believe that there still exists a right and wrong, that decency will somehow triumph in the end”
The military don’t start wars. Politicians start wars. ~Colonel Stephen Flambeaux
It is better to deserve honors and not have them than to have them and not deserve them.
Never allow someone to be your priority while allowing yourself to be their option.
Sanity and happiness are an impossible combination.
Grief can take care of itself, but to get the full value of a joy you must have somebody to divide it with.
Always do right. This will gratify some people and astonish the rest.
You only live once, but if you do it right, once is enough.
I believe that it’s better to be looked over than it is to be overlooked.
I still like the other concept I had, but since I was already playing Rath and he has an advanced history in the campaign world it would be more fun to continue playing him through the setting.