STAR WARS Spy Games

The deal with Loronar established a floating account that can be drawn upon for supplies and built up by providing information and resources.

The initial account was set up with trade materials from Aesad Aerap, Phoenix model Y-Wings, RG series droids, and plans for the above plus other trade goods brought in and some valuable information.

Credits:

Trade goods from Aesad Aerap: 2,400,000 cr

Gems and Trade Materials from Core: 1,650,000 cr

4 Fighters and Droids with Plans: 1,000,000 cr

Information on Aesad Aerap and other Plans: 100,000 cr

Potentially lucrative secret trade route into Aesad Aerap: 0 cr (1,000 to 1,000,000 cr per system depending on how lucrative any trade agreements turn out to be and how much of the footwork is handled by the team.)

Other Data: 0 cr (Generally 1,000 to 100,000 cr depending on how useful the data is to the corporation. Possibly more for really exotic secret data that can be directly used.)

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Expenses:

Customized E-9 Scout: 650,000 cr

Docking at Vergesso: 15,000 cr

Repairs to E-9: 70,000 cr

Droids: 45,000 cr

Personal Gear/Armor/Weapons: 200,000 cr

Portable Computer System: 62,500 cr

Crystal Matrix Rings (10): 100,000 cr

Cash Advances: 50,000 cr

Comlinks (6): 600 cr

Space Suits (2): 2,000 cr

X-350 Racing Swoop with full optimization: 33,000 cr

Full droid reconstruction: 10,000 cr

RG conversion for R5: 5,250 cr

Coming of age party for Jimmy: 3,000 cr

Mithril Protocol Upgrade: 2,500 cr

Hawkeye Medical Upgrade: 4,190 cr

Loronar Smartshades (6): 12,000 cr

Commando ER-600 Rifle: 7,500 cr

Sunroom Addition: 22,500 cr

AV-3 Replacement for LALA: 22,500 cr