Wonders of wonders. The party goes out on patrol – and nothing happens!
But when they get back to Selvos, however … our story begins.
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6th of Peonu
A meal with a centaurin and the discovery of new and interesting things beneath the waves.
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The party learns that some ghosts will not rest easy, and so embark on a quest to find more information, make new enemies and influence people. What they find is only partially expected and perhaps a bit more condescending than they’re use to.
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The party is restless and unwilling to allow the ghosts to remain in the Khuzdun outpost on the edge of town. In this episode they learn that as much relies on their conscience as their singing ability. And thus the do-wop group is born.
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When children go missing, who else should the knights of Larani turn to but the small group of men and women who have at least some experience with mysteries.
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In which the party concludes the adventure, burring the dead and dealing with the loose ends (oh, and getting paid).
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Introducing a bizare circumstance for which the party is best suited to deal with and so they are asked to help.
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Introducing a bizare circumstance for which the party is best suited to deal with and so they are asked to help.
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An important step to be sure (how else can you find out motive for who’d want to kill said victim), then again, sometimes such a question can provide too many answers. And it can even lead to a lack of sympathy — which is more damning than the party needs.
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Introducing a bizarre circumstance for which the party is best suited to deal with and so they are asked to help.
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