Tales of Titan
On June 28, 2012 at 07:57 PM Manstein said:

Hey Guys, since we are hoping to add several new members to our group I decided to go back through a lot of the old lore and rewrite it in such a way to be easier to read, as well as more informative. I’m also looking to smooth out the way information is presented on the site, as I am worried that the wiki may feel too clutter or is too difficult to navigate. If anyone has any ideas on how to streamline the site or would like to add anything then please leave a post with your ideas!

Also, if you have uncompleted characters (those lacking basic stats and basic bios [a paragraph will suffice, where they are from, who they are, &c]) try and get that stuff filled out when you can. Here is the current list of uncompleted characters:

Reduke Ironaxe (missing stats)
Tantalus Swiftblade (missing bio)
Abdul Al’Alim (Missing stats, better bio)
Ajax (Stats & Bio)
Antione Delmar (Bio)
Atticus Rhodes (Bio)
Beckett Tredegar (Bio)
Decker (Bio)
Eldrin Riser (Bio)
Jack Delcarte “Hero of Delanor City” (Bio)
Lieutenant Alexander Markz (Stats and Bio)
Ragnosh (Stats and Bio)
Tier (Bio)

On June 26, 2012 at 12:53 PM Manstein said:

Damn my subconscious!!!!!!!

On June 26, 2012 at 12:49 PM Clerist said:

“Escalia” = my High Clerist faction :(

On May 22, 2012 at 01:48 AM Doctor_Shadefall said:

Alchemy Information From Tristan’s Page is Now Available under the Wiki Tag [[Crafting]] or under house rules as [[Alchemy]]. Be warned it seems that repeatedly bouncing back and forth on Obsidian Portal may cause a major Memory Drain on the computer. So if it starts running slow, exit out of your browser and re-enter. That should speed things back up.

On May 21, 2012 at 11:48 PM Doctor_Shadefall said:

I iz stealing and hiding all my characters on my page. Bwaha Bwaha Bwaha….

On May 10, 2012 at 04:50 AM Doctor_Shadefall said:

Taking off a bunch of characters as they will most likely not be used.

On May 05, 2012 at 08:37 PM Clerist said:

If it’s only $40 for a year then we can split the pay for it, though it’ll have to wait till the end of may for me when i actually get payed. Otherwise it’s not too much, especially if splitting it, so I don’t see where it’d hurt to try it. Though I’m not sure exactly how much I’ll be making campaign stuff during the summer but I guess I’ll just see how that goes this summer

On May 05, 2012 at 05:15 PM Doctor_Shadefall said:

I’ve been on the fence about playing dnd for almost a year now. So shelling out $40 for something we may not be using, at least I may not, seems silly. But on the same token, if I do leave it isn’t really any of my concern anymore. You also should keep in mind that two of us, me and you, are graduating soon. After summer who knows what is going to happen and if it would be worth the time/effort/money to upgrade the site.

On May 04, 2012 at 05:00 PM Manstein said:

Hey guys, just wanted to let you all know I’ve made a few aesthetic changes to the site and that I am considering shilling out the $40 for a year long subscription for the premium version.

If I do update to the premium version then I could post up a lot more pictures and maps, we would have a forum for posting ideas/discussions, and we would get a nifty calender to keep track our gaming days (which, since we will hopefully be gaming once a week or so once summer starts could be very helpful). To boot, there are a few other nifty features that would help me with site design and I could make it so that there are multiple “DMs” and an unlimited number of campaigns. That would mean that other DMs operating in Titan could use the site to upload maps, manage their own campaigns, &c.

So, what do you guys think? If you guys like the website and think that it would be useful for us over the next year or so then I will start making the steps for getting the upgrade. However, if you guys don’t really have that much of an interest in it then I don’t want to just drop $40 on it.

Good luck with finals guys!

On May 02, 2012 at 07:05 PM Clerist said:

Yeah the con stuff makes more sense and I can understand the cha stuff. It was just the int stuff that threw me off haha

On May 02, 2012 at 12:04 AM Manstein said:

Hmmm, good points, but you also have to remember that Sorcerers are tapping into innate powers, not learned powers like wielding a sword or picking a lock. Sure, any peasant, regardless of his intelligence can learn to swing a sword or the mechanics of picking a lock, but can he learn to control the wild forces of magic that rage inside his very blood? That takes a bit of skill.

That being said, perhaps a slight adjustment of the requirements is in order. I propose something along these lines:

17 Charisma – Sorcerers need not be the direct son of a magical being, instead it could be long dormant magic in their blood, dormant magic that requires a carrier with special attributes by which he/she can tap into that power. Thus, in the same way that one must possess and innate charisma and strength of heart to be a Paladin, you have to be equally as strong willed and charismatic to be a sorcerer. Plus, its where they draw their power (their self), so naturally they have to have a very strong self.

15 Constitution – This reflects how the character must be naturally hardy if he is going to withstand the rigors or tapping into his innate magical powers, powers which require a hardy vessel.

On May 01, 2012 at 05:36 PM Clerist said:

Your argument for intelligence makes no sense is the thing still though. You say you need high intelligence for them to tap into and utilize their abilities, their abilities are natural which comes from the charisma part meaning it’s a natural strength. They need a high intelligence to utilize their abilities means a fighter should have a high int, or a thief, or most any class. This would allow them to utilize their abilities and learn more. Sorcerer’s spell craft is as much a practice as a fighter learning to master the sword or a thief learning to pick locks and etc. To say they need a high intelligence to practice their innate abilities means that every class should have an int minimum to show they are smart enough to become expert swordsman or locksmiths, etc.

As for the scroll stuff, I guess if you want to take out scrolls being usable I mean it makes sense, but it just goes to show even more why int is not needed. They don’t study magic. It is innate.

For a description on where sorcerers actually come from and why they don’t need int, compared to Wizards who actually study their magic, see this site: http://forgottenrealms.wikia.com/wiki/Sorcerer

On May 01, 2012 at 12:47 AM Manstein said:

Sorcerers are unique beings that really cross more into the realm of being a peusdo-race. Although the magic that sorcerers use is innate (thus the requirement for high charisma scores) these individuals have to be intelligent enough to tap into and use their abilities. Many people might have the dormant blood of a magical being with them, but it takes real talent and personal intelligence to learn how to tap into and utilize that ability, thus the requirement for a far above average intelligence.

When compared to the requirements for classes such as rangers or paladins, who arguably far more common than sorcerers, the requirements are not all that demanding and are simply meant to further reflect the unique nature of the sorcerer.

As for sorcerers using scrolls, it simply makes little sense why a sorcerer who is untrained int he magical arts would be able to utilize what simply amounts to a page ripped from a spell book. Unless the sorcerer takes the spell Read Magic he doesn’t have the necessary knowledge to use traditional means of casting spells.

These alterations are meant to not only fully integrate the sorcerer into the 2ed system (which the BG2 people admitted was kind of a thing they threw in right at the end, and hadn’t quite been play tested in D&D until 3rd edition) and maintain the general spirit behind the concept.

On April 30, 2012 at 11:46 PM Clerist said:

Where did the weird requirements for being a sorceror come from? The minimum int makes no sense since int isn’t required anywhere to be a sorceror. They use it as much as a fighter does. I guess the charisma int is whatever, just means that any sorceror can cast at least 7th level spells. And also Sorcerors could use scrolls why are you saying they can’t now?

On March 31, 2012 at 03:02 AM Manstein said:

Sure thing, I should have it up by Saturday evening.

On March 31, 2012 at 02:43 AM Doctor_Shadefall said:

If you get a free chance place the information for my character on the site. Please change ownership to me as well so I can track xp, gold, and other statistics at my leisure.

On March 15, 2012 at 04:27 AM Doctor_Shadefall said:

Oh, and I wasn’t the first person to put an anime pick for a character. Therefore one cannot mock my being in anime club. :P

On March 14, 2012 at 07:38 PM Manstein said:

I set the characters you marked as dead to DM characters in order to decluter the NPC chart and preserve the pictures of the characters. I had plans on making a special wiki, which unfortunately would get rid of their portraits, section for them but havn’t had time to do so.

If you want to go back on making them dead, just let me know and I will restore them to PC’dom.

On March 14, 2012 at 07:32 PM Doctor_Shadefall said:

Strange system. Seems if you set the characters to dm players, even their creators, have absolutely no access to them.

On March 07, 2012 at 03:43 AM Doctor_Shadefall said:

First Paragraph is a little weird on home page…?

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