Craft
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Crew Crafters Reference Table
Craft
- DC Base: see subtasks
- Check Frequency: 1 per week
- Success: you earn half the check result in gp per week
- Success: untrained labor earns 1 sp per day
- Failure: you earn nothing for your craftwork
- Time: variable; see subtask success/failures
Craft an Item
- Restriction: you must have proper artisan tools
- Restriction: you must have raw materials at 1/3 sp cost of the item
- DC Base: see subtasks
- DC Modifier: +10 to make more quickly
- Dice Modifier: -2 when using improvised artisan’s tools
- Dice Modifier: +2 when using masterwork artisan’s tools
- Check Frequency: 1 per week
- Check Frequency: option to check by day = divide check result DC by the number days in the week
- Success: when check result x DC = the item price then the item is successfully completed
- Success: when check result x DC = double or triple the item price then the item is successfully completed in 1/2 or 1/3 time
- Failure: when check result x DC < item price, then the item is incomplete; keep working
- Failure: <= 4 you make no progress
- Failure: >=5 you ruin 1/2 the raw materials and must replace them
Alchemy
- DC Base: 15 (acid)
- DC Base: 20 (alchemist’s fire, smokestick, or tindertwig)
- DC Base: 25 (antitoxin, sunrod, tanglefoot bag, or thunderstone)
- Restriction: you must have proper alchemical tools
- Dice Modifier: +2 when using a maintained alchemical lab
Armor
- DC Base: 10 + AC bonus (armor or shield)
Bows
- DC Base: 12 (longbow, shortbow, or arrows)
- DC Base: 15 (composite longbow or composite shortbow)
- DC Base: 15 + (2 x rating) (composite longbow or composite shortbow with high strength rating)
Craft Herbalism (Apothecary)
Traps
- DC Base: see trap rules
Weapons
- DC Base: 15 (crossbow, or bolts)
- DC Base: 12 (simple melee or thrown weapon)
- DC Base: 15 (martial melee or thrown weapon)
- DC Base: 18 (exotic melee or thrown weapon)
- DC Base: 5 (very simple item (wooden spoon))
Other Items
- DC Base: 10 (typical item (iron pot))
- DC Base: 15 (high-quality item (bell))
- DC Base: 20 (complex or superior item (lock))
Craft a Masterwork Item
- Definition: Masterwork costs are 1/3 the price of the masterwork improvement.
- Restriction: you must have raw materials at 200 gp cost for a double weapon.
- Restriction: you must have raw materials at 150 gp cost for unusual creature armor.
- Restriction: you must have raw materials at 100 gp cost for a weapon
- Restriction: you must have raw materials at 50 gp cost for armor and shields
- Restriction: you must have raw materials at 2 gp cost for individual units of ammo.
- DC Base: 20 (treated as if creating a separate item for completion)
Repair an Item
- Restriction: you must have raw materials at 1/5 sp cost of the item
Use Fabricate Spell
- Restriction: you must still make a Craft check on high quality items
- Check Frequency: none on common items
Use Ironwood Spell
- Restriction: you can only use an ironwood spell on wooden items
- Success: items have the strength of steel
Use Minor Creation Spell
- Restriction: you must still make a Craft check on complex items
Final Notes
- Bonus In: +2 gnome selects Craft of choice
