- under construction -
Brandiar horses stand 5 to 6 feet tall (some males even taller) at the shoulder and weigh between 1,800 and 2,100 pounds. Descendant from an already cold-hardy stock the Brandiar breed is even more rugged, more designed for the harsh conditions of the far North. In general the Brandiar breed sacrifices some agility for higher body mass to improve warmth as well developing stronger muscles to better pull the heavy sleighs and plows of Damara.
When it comes to war horse training only the strongest horses make the cut, able to wear metal barding armor and still deliver her rider to the battle without being winded. Once in the swirl of combat the huge, intimidating Brandiar warhorses are taught how to kill and maim, aiding his rider as if a second deadly weapon.
Cold Weather Clothing, commoners
(Source: Pathfinder SRD)
This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, warm stockings, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.
The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Furred cloaks provides a +1 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill but does stacks with other clothing bonuses.
Furred Hide Armor
The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Fur added to hide armor is a common practice among the barbarian peoples and provides a +1 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill but does stack with other clothing bonuses.
Otherwise it is the exact same as regular hide armor.
The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Fur added to existing outfits provides a +1 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill but does stack with other clothing bonuses.
Parrying Dagger or Main Gauche
A weapon made fashionable by Baron Barrington. The people of eastern Damara have adopted his sword and dagger dueling style as the region’s preferred self-defense method. The main gauche incorporates better hand protection to effectively parry blades without harming the wielder. The hand guard is not only stouter and heavier but curves up towards the business end of the dagger like a ‘U’ so that it can trap parried blades.
The main gauche is treated just like a normal dagger except in the hands of an expert.
If you are fighting with two weapons (off-hand weapon must be a main gauche), have the two weapon fighting feat, and have either the combat expertise feat OR weapon focus: dagger feat you may apply the following bonuses:
+2 circumstance bonus to any feint combat maneuver attempt.
How: Your dagger holds his parried weapon long enough to distract your opponent.
+2 circumstance bonus to attack rolls for any disarm or sunder combat maneuver attempts.
How: Your dagger holds his parried weapon and makes disarming and sundering easier to accomplish.
+1 circumstance bonus to AC when you are fighting defensively or using full defense.
How: Your dagger holds your opponents weapon at times preventing him from attacking you effectively.
- these rules are subject to change -
(Source: Advanced Player’s Guide)
These high-tension nets of rope or sinew in wooden frames which are lashed to the feet spread your weight across the snow, making you much less likely to break through the crust and rendering walking much easier. Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled.