The Cost of Fidelity

Adventure Log #3

May 17, 2013 23:25

Mopping up the last of the Kobolds, the Broken Dawn and their new Dragonborn associates turned their attention to their newly acquired captive. The first attempt at interrogation met with little success as our heroes discovered the Kobold’s tongue had been cut out. A second attempt was equally fruitless as the Kobold was too stupid to write to understand writing. Resorting to yes or no questions Leon asked if the creature’s master was of a Draconic origin, to which the Kobold confirmed. Tragically however a magic insignia on the Kobold’s arm ignited consuming the creature in a mysterious flame. A new enemy was on the horizon.

Patching up there wounds and heading back out on the road the party finally reached the Dragonborn encampment Donnar and Thava spoke of. Entering the camp the Broken Dawn was whisked off directly to meet the encampment leader. After a explanation of the newly formed enclave of Dragonborn seeking to rebuild Arkhosia the party was surprised to learn that other Scions where already within the collective. The meeting finally underway the group was introduced to the other Scions Artana Flamesinger and Savaxas Bloodtasked, leaders within the legion. The two brought with them a a small chest, inside the chest was opulent spike covered hilt.

The hilt belonged to a sword called “The Dragons Tongue” an ancient artifact of Arrkhosia. The blade was broken into several pieces and scattered during the war with Bal Turath leaving the Arkhosians is disarray. However Savaxas Bloodtasked the legion’s Morikar possesed “vision”, one of which was a Dragonborn Scion cloaked in darkness wielding the blade and leading Arkhosia back to it’s former greatness… it was heavily implied that Shedinn was the Scion in the vision. After the reveal of of Shedinn’s new fond significance Artana revealed that a piece of the blade was suposedy out in the ruins a few miles away. The Broken Dawn agreed to accept the quest and after briefly observing the camp departed the following morning.

accompanied by an Scared up older warrior named Grax Warbringer our heroes set out to the ruins. What they saw when they arrived was an immaculate sight. Ancient towers hung floating in the air as if suspended in time. Awestruck at the sight our heroes where ambushed by a quintet of Tiefling archers hiding amongst the floating debris. Despite their catlike ability to survive a five story drop the archers failed to stop the Broken Dawn. Gazing up towards the precarious floating ruins the Broken Dawn took a moment to find a way up the floating ruins.

What dangers lay in wait for our heroes? Who where these mysterious Tiefling warriors, and do they serve? And is Shedinn the mysterious Dragonborn from Savaxas’s vision? Next time…

Adventure Log #2

April 22, 2013 19:13

Making their way through the crowded Streets of Victoria the Broken Dawn was finally able to make their way back to the stables, and began gearing up for the adventure at hand. Almost getting away with it Leon briefly slipped away to purchase a Doppelganger Mask, the group only realizing his absence shortly before his return. Apprehensive about sharing the details of his gear in a crowded place he opted not to talk about it for the moment. To the groups surprise a massive amount of gifts had been left for them, assorted gift baskets, experimental gear and massive pile of meat that was referred to as a Shedinn sized piece of mutton. Packed and ready for the long journey ahead The Broken Dawn set out on there glorious return to duty with their new associate.

After a few weeks of travel our heroes reached the southern part of the Maycon where the Peaceblade Clan resided. Whisked through the palisades with relative ease the Broken Dawn was introduced to the tribe’s elder. Unexpectedly the village elder wasn’t well versed in the topic of Arkhosia lore. However in a stroke of luck a pair of traveling Dragonborn that where part of a larger group looking to revive the glory of the long dead civilization where passing through. The siblings introduced as Donnar and Thava appeared rather interested to meet Shedinn, Donnar barley able to control himself as the sight of a living Scion. Thava who was less outwardly excited challenged Shedinn to a “sparring” which he uncharacteristically declined.

Unlike most other occasions Shedinn seemed to be extraordinarily sheepish around around other Dragonborn. On a passing whim of what can only be described as spontaneous cruelty Celeste and Leon decided that Shedinn should suffer. Through assorted taunts and casual off hand remarks Celeste was able to talk convince the siblings into allowing the party to accompany them to their basecamp to the the far west in the shield mountains, to Shedinn’s dismay of course.

Over the course of the next few months of traveling. Celeste was eventually able to brow beat the details of Shedinn’s past out of him. Apparently he had be exiled for the slaying of a tribe leaders daughter in defense of a bard friend he once had. The conversation started to become unusually deep for the our heroes until they where ambushed by a group of Kobolds accompanied by dragon spawn.

In his combat debut to the group Wayland put on an impressive display burning nine kobolds to ash in a display of blinding light. Dividing up the remaining forces in an orderly fashion Celeste took the spell caster to the north, Shedinn took the the flame belchers to the south, Wayland and the Dragonborn siblings took care of the remaining Kobold stranglers who survived the blast while Leon intermittently prived supporting fire for the three skirmish. The battle was won with no friendly casualties and a live spell caster who had some explaining to do.

Why do the dragon spawn so desperately want Wayland dead? Will Shedinn over come his past demons and fear of his own kind? What plans does the Dragonborn encampment have in store fore the future of their species? Next time…

Adventure Log #1

April 15, 2013 15:40

Wrapping up a long deserved rest with a surprising turn of events involving the newly winged Celeste our heroes looked toward the future. The Broken Dawn made way for the member of the reestablished church, The Pantheon United, and Celeste’s extended family Mother Selene, Iselna Ravenloft and Simone Westbrook as well as they bid farewell to their privately contracted militia trainer Linda Kincade. However just as complacency was beginning to take hold, a new danger was literally headed towards their very doorstep.

A man clad red tooting assorted runes and holy symbols appeared on the Pantheon’s door step just after midnight. Granted an audience with Lady Celeste, Wayland the Smith beseeched her to summon the remaining members of the Broken Dawn. Upon their assembly he explained in detail his reason for tracking them down. In his possession was the encoded journal of the thought to late Gerard Bateson. He had happened upon the journal while exploring a strange area in The Ithlean Ruins that housed a portal like structure. From what he could tell the discovery earned him the contempt of someone/thing, as he has since be hunted by various dragon-spawn. In exchange for their protection Wayland offered his service to the Broken Dawn.

Jumping at the chance to potentially find their lost friend (as well as an excuse to get out of Kestone for some unfinished business) the Broken Dawn took Wayland’s offer and set out for Victoria the following morning. searching for the roving band of dragon-spawn on the way to the Capital of Maycon and it’s massive archive. Arriving in the sprawling city scape subtlety became… less than viable as both Shedinn and Celeste now both where clad with massive pairs of wings, Shedinn’s being a major reason why they came.

Granted full access to the library Shedinn dove into Arkhosian lore learning about the the once great society he hailed from at it’s destruction due to the war with the Tiefling empire of Bael Turath. While he didn’t find any direct answers about his scion status beyond what he already knew he did find out that the remaining remaining dragonborn clans kept oral history of the event s and would likely be his best source. Meanwhile Leon to his own chagrin fared much more adequately in his search for Shadow Crossings, finding a list of several that could be reached in a timely fashion, returning to the dreaded place known as Gloomwrought.

Finished with their inquires the party paid a trip to an old military associate Benson Withers. The military had no sitings of any dragon spawn raiders through out the country, but they did put it on a low priority watch list for our heroes. They did however know about a local Dragonborn clan called the Peaceblades located in the southern part of the country. Shedinn was apprehensive, but he agreed to meet with the clan.

With new adventures on the horizon The broken Dawn prepares to re-embrace a life of chaos and danger they once thrived on. What will become of the Wayland and his dragon spawn pursuers? Will Shedinn find the answers to his questions once he reaches the Peaceblade clan? And what unspeakable terrors wait in the darkness of The Shadowfell for Celeste and Leon during their Murder/Revenge/Rescue mission? Next time on The Coast of Fidelity…

Their Story Continues...

January 30, 2013 04:06

Six months after having rid themselves of their demons and destroying Alavashka The Broken Dawn can be found relaxing in Kestone. Its only in the past few weeks that things have started to settle down. There were several considerations to be had and more than anyone’s fair share of paperwork to be done. The Broken Dawn had to file several reports and suffer through lengthy debriefings by various military and political advisers.

Eventually Lady Cantrell stopped by for a visit to inquire about her previous proposal of The Broken Dawn leading The Stonefast Sentinels. After consideration the group declined her offer but expressed a wish to work in tandem with them. Lady Cantrell proved to be respectful of their decision and agreed to keep them informed of The Sentinel’s activities and work cooperatively with The Broken Dawn. This only furthered the groups paperwork problem as Lady Cantrell asked for accounting of their exploits, assessments on combat capabilities and weaknesses of the Sealed Demons, as well as detailed self studies of Sealed Demon “possession” effects.

As if all that wasn’t enough the village of Kestone has become a full fledged town with some 2,000 thousand people. The lumber mills The Broken Dawn commissioned have been in full swing and with the increased docks and the fortified road to the Leven River the town has grown. The forests surrounding the small stretch of road to the river has been cleared and that lumber used to build houses and public buildings in the direction of the river. Effectively this process has caused the roadway to become the center of the town acting like a spine. For safety reasons the Lord’s Manor has been converted into the new school and a new Town Hall has been constructed towards the middle of town. Each member of The Broken Dawn now has their own manor within the city.

Trade routes have been established through the orders of The Broken Dawn and with the river better equipped to ship and receive cargo the town is properly supplied. The efforts to improve roads in and out of town are only now getting under way since they were put on a lower priority in order to house the refugees coming in from the eastern border of the realm. The amount of refugees seeking homes in Kestone has trickled down to nothing but that hasn’t stopped people from coming to live there. Some come from outlying villages and farms at the prospect of better living though others still come from throughout the realm to reside within the town owned by some of kingdoms must illustrious heroes.

In the last couple of weeks things have finally fallen into a normal routine and the group has gotten a chance to catch its breath. With free time finally in abound The Broken Dawn ponders it’s next move.