| Shade |
Range |
Description |
| Morality |
Evil … ... ... Good |
personal ‘moral compass’ |
| Order |
Entropy … ... ... Lawful |
personal’perfect worldview’ |
| altruism |
uncaring … ... ... Giving |
outlook on giving. or conversly revieving assistance |
| concern |
little … ... ... overplentiful |
outlook on the ‘human’ condition as a whole |
| Courage |
Coward … ... ... Hero |
capacity to risk, without gain, where loss is probible |
| Loyalty |
Loner… ... ... Companion |
capacity to risk, for anothers gain, or stay of loss |
| Outlook |
Cynical… ... ... Carefree |
Feeling toward life as while (childlikeness) |
| Curiousity |
lack … ... ... overindulgence |
Feeling toward the world as a whole (wanderlust) |
| trust |
none … ... ... far too much |
ability to adhere, without proof, to anothers word |
defining tratis - 1 or 6
subjecting Trait - 2 or 5
leaning Trait - 3 or 4
As a player you should be most concerned with your defining and subjecting traits
NPCs and traits (NPCs gain +'s and -'s in specific traits as the game goes on, specifically to the player)