Campaign Development Journal
11/04/2012
As the holidays grow closer, the challenges with scheduling are worsening beyond my expectations. Roughly half of our group works best with more advanced scheduling and the other half works best with last minute scheduling. The end result of this may prove to be too much for me to manage.
I will do what I can to keep the flexibility of the game as best I can but, if needed, a hiatus until post-holiday may be on the horizon.
10/15/2012
Chapter two will have more players and a shift in focus for the game. The overarching plot line will be more linear to better account for the limited contribution time available. Each session will complement that plot line with a short adventure designed to support a random selection of player characters.
Characters will gain experience for participating in the adventure, with additional bonuses for follow up log entries. Those character not participating can also gain experience by logging activities between sessions.
10/05/2012
We’re very close to finishing the first chapter of our game. With the onset of the second chapter, there will be a few changes to the overall feel of the game. The holidays are soon upon us and what little spare time we have is about to be squeezed. Our overall play style will change to adapt.
But, first things first. Please check out the new custom rule regarding knowledge checks. It can be a bit confusing to start with, but I think we’ll get it with practice. My goal is to empower my players to develop and showcase their role playing abilities through as many channels as possible, and I think character knowledge sharing is a great opportunity.
09/12/2012
We’ve made some pretty big strides over the last month. The d20Pro tool now has spells from all of the approved supplements and all of the classes that we’re using. Slowly but surely, we’re flushing out our combat capacities within the tool.
Plot-wise, the party is chasing quite a few different threads simultaneously – which is great. That’s exactly where I think things should be.
08/18/2012
I made some small improvements to our d20Pro tool. I’ve added Cloistered Cleric and Scout to the class list; updating Breen’s and Malark’s character sheets appropriately. I also added the Cloistered Cleric 0 – 2 level spells to the spell list. I’m hoping I’ll have time to add a lot of source book content to the tool during my week of vacation in September.
07/26/2012
A big ‘thank you’ to everyone for their scheduling flexibility! I’m excited to have our first session blocked out.
Work has significantly ramped up for me this week and will continue to be at high speed through next week. I anticipate having little time to dedicate towards answering questions and discussion during the next few days. Please utilize the forums to discuss character planning and seek guidance from your peers. Likewise, please work with each other to answer rules questions (where possible).
I will dedicate what spare time I have to preparing the d20Pro tabletop and finishing the details of the adventure. I expect a good portion of our first session will be spent learning the technical interface, but I want to make sure we still have a great experience.
07/25/2012
Many thanks to John for the testing and practice run with the d20Pro client!
07/17/2012
Yay to Greg! Thanks to his help with registry edits, my d20Pro install is now working. The first session should be scheduled out shortly.
07/16/2012
I’ve got nearly finished characters from most of the party. I’ll be posting suggestions and plot connections directly to each character sheet over the next week.
d20Pro looks like the best solution for our tabletop needs. Unfortunately, I’m having a rough time getting it to work. It relies heavily on Java and my install won’t mesh with the product. I’m working on it when I can, but it’s the primary thing holding back progress at this point.
07/12/2012
I’m working to get some framework in place to setup the first session. The kick off adventure is one I have run before. It is pretty simple, but I think we’re best off starting with something straight forward. The system is new for roughly 1/2 the group and fully-virtual tabletop gaming is new for all of us.
Please work on your character’s back stories. Specifics aren’t required. I just need an idea of what motivations have moved them out of their previous lives. The character sheets have a space for back story – I think you can set details to be for specific users only, too.
