The Hammerdrier campaign arc

small humanoidGnome/Druid 2: Ali: CN, Deity: none
Gender:,F age,68 height:3’1", weight:29lbs,
eyes:hazel, hair:yellow, orange and red, skin: rosy

Str:13(+ 1) Dex:15 (+ 2) Con: 11 (+ 0) Int:11(+ 0) Wis:16(+ 3) Cha:17 (+ 3)
(original dice rolled abilities 15,15,9,11,16,17)

Speed: 20 AC: 15 (+ 1size,+ 2 dex, + 2 armor) Hp:11 HD:2d8
Init: + 2 (dex)
BaseAtt: + 2 {+ 1 vs reptilian or goblin} Grapple:- 1 (+ 2 base, + 1 str, – 4 size)
Attack: Gnome hooked hammer + 2 melee {+ 0/+ 0 2 weapon}(1d6 {x3}/1d4 {x4})
Saves:Fort:+ 3/Reflex:+ 2/Will:+ 6 (+ 2 vs illusion)

Skills: 20 skill points
Craft (Alchemy) 5 (+ 3 rank, + 0 int, + 2 racial)
Handle animal 5 (+ 2 rank, + 3 cha)
Knowledge (geography) 2 (+ 2 rank, + 0 int)
Knowledge (nature) 4 (+ 2 rank, + 0 int, + 2 class)
Listen 7 (+ 2 rank, + 3 wis, + 2 racial)
Move silently 9 (+ 3 rank, + 2 dex, + 4 racial)
Spot 6 (+ 3 rank, + 3 wis)
Survival 8 (+ 3 rank, + 3 wis, + 2 class)

Languages: Common, Druidic
Feats: Two weapon fighting
Special Abilities: Low-light vision, {Animal Companion* (halk)}, Nature sense, Wild empathy, Woodland stride
Spell like abilities:
1/day: dancing lights, ghost sound, prestidigitation, speak with animals (CL2, DC 14)

Spells Per Day: 4/0th, 3/1st
Spells: 0th DC:13, 1st DC:14 (+1 DC illusion school)
0th Flare, Know direction, Stabilize, Light
1st Jump, Calm animals, Cure light wounds

Equipment: light adventuring kit , gnome hooked hammer, leather armor, 2 alchemist fire, 2 tangle foot bags, holly and mistletoe,
Money: 20Gp

Description: Jessil is 3’1" has brown eyes and flame colored hair that stands almost straight up as if she was a candle and her hair was the flame. She wears leather armor cut into overlapping oak leaves in fall colors, and carries a wicked looking hooked hammer off her belt.
Personality: Jessil is a spunky and fiery lady, like a humming bird her tiny stature is made up for with an abundance of energy. Quick to lose her temper, she also forgives easily. She will adore anyone who can make her laugh and hates anyone how frustrates her repeatedly. She loves nature and will give her life to protect it, and she is particularly fascinated with fire in all its forms. Her chaotic nature makes her unpredictable and intense towards her personal freedoms. She can be un-trusting towards strangers until she determines their motivations.
Position: A druid at large she is hoping to eventually become one of the druid council and will take her binder quest at 5th level is she survives that long. For now she has no official position but often does work for the druid council in order to garner favor from them.
Tactics: Quick to hop into a fight she often uses combinations of tanglefoot bags and alchemist fire to create a deadly blaze, whenever possible she uses fire during combat. She also has 2 weapon fighting which allows her to use the gnomish hooked hammer to brutal effect.

  • Note Jessil can have an animal companion (halk) but using pathfinder varient rules she swaps this for the domain of fire which gives her:
    1/day: Burning hands (2d4 cone)
    Standard action: Fire bolt (1d6 ranged touch 30’)