Episode 1 (In Which The Gang Gets A Job)
Episode 2 (In Which The Gang Gets Waylaid By Pirates)
Episode 3 (In Which The Gang Meets Dekar)
Episode 4 (In Which Dr. Samosa Hits A Pirate With The Leg Of An R2 Unit)
Episode 5 (In Which Carn Gets A ‘Girlfriend’)
Episode 6 (In Which Dekar Goes Missing)
Episode 7 (In Which Adenn Blows Dekar Up)
Episode 8 (In Which The Gang Has A Big Battle With Pirates)
Episode 9 (In Which The Gang Loots A Pirate Base)
Episode 10 (In Which The Gang Breaks Into An Abandoned Pirate Ship)
Episode 11 (In Which The Gang Goes Off To See A Hutt)
and Outline of Deal With Progg the Hutt
Episode 12 (In Which The Gang Switches Some Boxes With Some Other Boxes)
Episode 13 (In Which The Plan Goes All To Hell, But The Gang Forges On Anyway)
Episode 14 (In Which A Ship Falls Into The Crew’s Lap)
Episode 15 (In Which Necessity Is The Mother Of A New Media Outlet – The Outer Rim Star)
Episode 16 (In Which The Crew Explores Unsavory Things In Differing Ways)
Episode 17 (In Which The Gang Journeys To Torn Station)
Episode 18 (In Which Cantinas Are Great Places To Make New Friends!)
Episode 19 (In Which Mysterious And Wealthy Women Are Very Distracting)
Episode 20 (In Which The Gang Gets Back To The Task At Hand)
Episode 21 (In Which It’s The Little Things That Get You)
Episode 22 (In Which Geezers And Droids Are Troublesome)
and Nimble’s Escape Pod Adventures (between Episodes 22 & 23)
Episode 23 (In Which The Gang Initiates Operation: Destroy Imperial Landing Site, Part 1)
Episode 24 (In Which Speed Bumps Don’t Prevent Part 2 Of The Operation)
January 01, 2020 19:04
Episode 1 (In Which The Gang Gets A Job)
In Which Speed Bumps Don't Prevent Part 2 Of The Operation.
September 10, 2011 23:21
Before Dr. Samosa got carted off last session, she whips up a concoction to put her in a near-death state. She injects herself with it. She then theatrically has a heart attack. Unfortunately, her random syringe attack on the troopers goes wild, albeit undetected as an attack. Her ravings include the monkeys typing reference before she passes out.
Adenn and Carn hide around the corner of the pillar after they open the barn doors. Feigren remains by the wall gate to provide intel over the comm. She notes the approach of the lead engineer to investigate. Carn and Adenn decide to distract the approaching engineer by making a noise. Carn makes some mechanical droid-type sound. The engineer follows the sound around the corner of the pillar, where Adenn and Carn clock him.
Xarren’s strong piloting skills manage to steer the bike around some tight corners to destroy two more speeders. The remaining Imperial speeder bike takes a shot, which explodes the speeder bike under Xarren and Benmar. Xarren manages to aim the bike at a nearby merchant cart so they can land safely. They land with only minor singeing and fall damage into a fruit cart.
Adenn dons the engineer’s uniform. Carn disguises the engineer under a cloak to blend in with the scenery. Adenn walks in the shed unchallenged. Carn and Feigren attempt to sneak in, but are not so lucky. Feigren distracts the advancing techs so Carn can escape. She is captured by the techs and a couple of Stormtroopers.
Adenn and Carn follow the corridor around the corner and end up behind the tank. There’s a storage cubby next to it for cargo. It’ll make an easy hiding place, if necessary. Adenn opens the tank with the code cylinder from the uniform. Carn enters the tank to install his control software. It will aim at the support structures of the shed to collapse it. Carn successfully installs the software. They hang out nearby to make sure it works.
Feigren is escorted behind the turbolift, up stairs to a catwalk towards the main garrison. She is led through corridors to the detention area. They put her in one of the first ones. One of the corridors she was escorted through is the main foyer, with entries at either end. She doesn’t see Dr. Samosa at any point during her tour.
The tank goes berzerk. The tank shoots out a support structure. The laser cannon fires and puts a huge hole in the big turbolift. Adenn joins the fleeing techs. Carn trails after. The techs converge on a nearby emergency assembly area outside the shed. Adenn joins them.
Carn decides to sneak off. He spots a familiar-looking short-haired wookie atop the outer wall. Nimble jumps down the wall into the inside. The engineers scatter, except for that one guy who’s always frozen in place, like in the movies. The guards in the towers are shooting at Nimble. Adenn and Carn use Nimble’s commotion to sneak away. Nimble runs into the shed to discover the rogue tank. He heads down the left perimeter corridor towards the garrison.
Dr. Samosa wakes up in the morgue. There’s a nearby tech performing an autopsy. Kyle acts like a zombie, and scares the snot out of the tech, who flees. She proceeds to loot the morgue. She finds a medical apron and loads it up with vials of formaldehyde, other chemicals, and surgical tools. She manages to whip up some inflammable materials, and proceeds to seed the morgue strategically with it, so that she can set everything on fire with a small surgical laser cutter. Then she does it.
Next to the morgue is the medical center. Those doctors flee when the morgue tech flees. After all, if the morgue tech can’t handle it, it must be tremendously scary. Naked, except for the medical apron, Kyle bursts into the Med center screaming about the zombie apocalypse.
Nimble punches a security officer as he runs toward the garrison. While he doesn’t drop, he drops his blaster in fright, and runs away. Nimble knocks the officer out while he tries to escape. Nimble manages to shut down the alarms.
He finds his way to the Medical center, where he meets up with Dr. Samosa. She loads him down with a big medical kit before stuffing a duffel with a surgery kit an 10 medpacks. She finds her clothes, and dons a labcoat and shoes. She also grabs a nearby datapad.
Xarren tries to blend into the marketplace by buying some items. He buys a bandolier and a cape. A group of locals walk up to Benmar to demand he surrender his blaster rifle. Benmar refuses. They attack in turn with stun batons, but Benmar is ninja-riffic. A baton finally hits, but they don’t really affect him. He starts swatting them away. One finally whips out a stun grenade. Xarren avoids the conflict and looks for a vantage point to snipe from. Benmar takes the stun grenade, but it doesn’t really hurt him. The locals are intimidated and run away.
Adenn and Carn go to climb up the wall, but are spotted. They make it to the top, but the guards open fire. Adenn jumps safely down outside. A guard tracks him and shoots him as he lands. More alarms start. Carn also jumps down the wall. He manages to avoid the shot at him. They run towards the main town, but find no cover as yet. The guards continue to shoot at them, but they get away.
Adenn tries to call Feigren, but reaches Dr. Samosa. After determining locations, Adenn mentions Feigren is in the detention center. Kyle repeats this aloud, and Nimble turns around and heads to the detention center. Kyle follows him. She plays with the control panel and gets all the cells to open. Feigren sticks her head out, hears Dr. Samosa’s ravings, and heads towards her. Other prisoners include a couple of Biims, and a Mrlssi. Dr. Samosa encourages them to leave. They do.
Another tank starts shooting at the crazy tank, but it still succeeds in bringing down the shed. It’s very loud, with metal screeching and tearing. Dr. Samosa, Nimble, and Feigren can hear it well. Adenn and Carn can also hear it. Dr. Samosa wipes any records of the party from the local Imperial system. They exit the building to the left. Oops, that’s where the nearby emergency assembly area is. They start shooting at us. We run back inside and lock all the doors.
Dr. Samosa finds the artillery tower and the armory. The armory has dark smoke pouring in through an opening leading to the shed. They stop there briefly to pick up weapons and armor. Everyone takes a bandolier and loads it up with assorted grenades. Nimble also takes a couple thermal detonators.
Dr. Samosa gathers materials to make a glider to attach grenades and explosives to, so Nimble can fling it from the turret. Nimble and Feigren are to go up the turbo lift first to take care of any stragglers while Kyle remains behind to construct her glider.
In Which The Gang Initiates Operation: Destroy Imperial Landing Site, Part 1.
August 27, 2011 23:25
News reports have Kashyyyk Station crashing into Kashyyyk planet as the result of a terrorist attack.
The plan for the freighter is as before: To sabotage the Imperial docking facility so that the incoming freighter must dock in the public dock. This time Adenn, Carn and Feigren will sneak in while Kyle, Benmar, and Xarren will cause the distraction.
Carn is writing a program for the Imperial tank to have it fire the thermal detonators and other weaponry at enough support structures in the Imperial docking structure to make it too unsound for the cargo ship to land there.
Sadly, our looking at the holonet has alerted an Imperial patrol. We are about to be boarded. We’ve decided to be Dim U members who want to buy Biimisaari dirt to mix with Bantha excrement for spa purposes. We are “ineptly” complying with orders to stand down and be boarded while we prepare. Carn and the slicer team wipe the system, while Kyle secures the front lower cargo hold.
Feigren welcomes two Imperial officers and 10 Stormtroopers, including Captain Salmis Brenn of the system patrol craft Expra. Both Feigren and Kyle examine the warrant offered, but can find no loopholes.
Feigren offers a red herring holonet search, but it is brushed aside. The officers invite a couple of techs to look at the ship’s computers. They find the clean computer system suspicious. The crew gives a good run around, but to no effect. Finally Kyle offers herself as sacrifice, so the plan can continue. They arrest her.
The Dusty Dianoga gets permission to land outside the city. It lands near the Mandalore’s Pride, but not next to it. Benmar and Commander Xarren will be on distraction duty. Adenn, Carn, and Feigren are on stealth and sabotage duty. If Dr. Samosa gets released in time, she will join the distraction team, if not, she will attempt to help the sabotage team.
The Dusty Dianoga has landing gear, but it usually docks at gantries. Landing in the field means a 12 meter drop. Adenn make a synth rope ladder so we can get down.
We call to 47X2B to lower the ramp to the Mandalore’s Pride, and we enter. We catch up. 47X2B misses Dr. Samosa, but seems to accept Feigren as temporary leader.
Stormtroopers arrive to arrest 47X2B for kidnapping and torture. They stun it and Feigren lets them cart it away. She says its owner is probably receiving a tour of the garrison currently. They go away.
The distraction team decides on Operation Wild Gizka Chase. Xarren will drive a speeder bike, and Benmar will chuck explosives, and shoot troopers on a merry chase through the city. Unfortunately, they chuck the explosives at the front gate, which is the one near the door we wanted to enter through. The guards coalesce there. A Tie Fighter launches to pursue, as well.
The sabotage team tries to find a place in the wall to climb over stealthily. They climb over the wall under one of the lookout towers. Stealthily they walk along the wall until they reach the tank doors on the end of the tank garage. A control box is near the wall. Adenn is dubbed most sneaky and most technical, so he needs to get us in.
The doors open. There are workers inside. A foreman comes to investigate the opening door.
The distraction team is pursued by 4 speeder bikes. They’re shooting at the DT. Benmar hits one of the bikes, but it gets in a last shot. DT’s bike gets hit, then the attacker turns back to base.
In Which Nimble Plays A Key Role In The Battle Of Kashyyyk.
August 27, 2011 21:04
Nimble managed to land on Kashyyyk Station and sabotage it enough to crash into the planet.
He fails to jettison an escape pod, though, and the alarm draws a few stormtroopers. Nimble busts through them and he sneaks to the tie fighter bay to find a different way off the falling station. The bay doors are and remain shut, though.
Nimble fires the tie fighter’s guns at the bay doors. He’s shot about halfway through the doors. A few more rounds of shots should do it, and they do. He escapes in the tie fighter. He turns to fire at the Station. The first shots go wide but not unnoticed. The Station fires at the Tie Fighter. During the melee, Nimble manages to knock out 2 banks of two thruster banks, out of 16, or 8, on the planet side. The station sends out additional Tie Fighters to engage Nimble.
The fighting is fierce! Only destiny saves Nimble on several occasions. But he squeaks through the gauntlet. The other Tie Fighters pursue. Nimble maneuvers to fly back into the hole he blasted in the hangar doors. He goes to fly out the other side, which has open doors. He succeeds, but at least one of the pursuers doesn’t. The others demur to try.
This is the side of the station with working thruster banks. It rotated after Nimble disabled most of the other side. He manages to take out a couple more thruster banks before being clipped by the station. He turns back and flies through the way it came again. Other Tie Fighters are left behind the obstacles. Nimble makes a clean getaway. He flies toward the planet with the intent to land.
In Which Geezers And Droids Are Troublesome.
August 13, 2011 23:50
We return mid-battle. The large turbo lift has safely lowered the bantha to the lower level. Nimble gets sucked against the outer airlock door. It’s not open enough to suck anyone outside, just to remove the air and hurt. Adenn uses a force point and finally lands a punch to the skittering droid. He uses another force point for his proper attack and lands another punch against the droid.
Feigren jumps down the hatch and lands on the bantha. She slides down the side of the bantha to land next to Drayke. Carn closes the airlock and configures life support to replace the air quickly. Dr. Samosa manages to put the droid in stasis from a console. Nimble charges and hits the droid. The droid enables its audio stun system. Benmar catches some of it and gets hurt.
Drayke tries to crawl away, but Feigren shoots to stun him at point blank range with her blaster pistol. Carn unties Xarren before returning to the console. Xarren wanders to the upper bay and takes a shot at the droid through the access port without success. Nimble charges the droid again. Dang it’s strong. Nimble gets an attack of opportunity and finally downs the droid. Oh, wait, not yet. It stumbles, but powers up again. Adenn clocks it and Benmar crits, but the droid is still active.
Along with its continual sonic attack, it fires another stun grenade. Benmar and Adenn feel the grenade, but Nimble is nimble. The droid releases its wrath on Nimble by shooting him. Feigren ties up Drayke. Carn tries to pull the same trick as Dr. Samosa, but with better success. The droid stands down. Xarren joins Dr. Samosa at the terminal, and searches for information.
Nimble runs upstairs and hides in an alcove. Benmar attacks the motionless droid. It explodes in shower of sparks. Feigren drags Drayke upstairs to Dr. Samosa. Kyle decides to put him on ice, but not before Xarren punches him.
Xarren looks through the logs to find out who’s been talking to the ship most recently. Then he searches the ship, including the machine parts. He finds several transponder parts.
Nimble is unable to persuade the crew to help his mission on Kashyyyk. So we plan to let him have an escape pod aimed at Kashyyyk Station before we continue on. Before we do that, Carn changes the registration back to the Void Angel. It’s better to only have one ship in trouble, right?
We pop out of Kashyyyk in the middle of a pitched battle between rebel forces, including another space station! and Imperial forces. Nimble’s escape pod has plenty of distractive cover as it fires off towards the station. Adenn and Xarren hurriedly reprogram the nav computer and we launch towards Balmac. Thus we graze the Battle of Kashyyyk. If Nimble succeeds at anything in this battle, we plan to take credit for it.
Having escaped intact, several crew members rest and heal as we travel along to Biimisaari. The rest of the trip is uneventful.
36 hours after we left, we return to Biimisaari. Upon arrival, Kyle and Carn search the holonet for the desired cargo. There have been some improvements to the security of the holonet since we left.
In Which It's The Little Things That Get You.
June 25, 2011 23:43
On the ship the Dusty Dianoga. It has piping all along the walls. An engineering station is partway along the first floor.
We’ve stashed Commander Xarren next to the bantha. The bantha is slightly smaller than normal. It’s on a nice rug for comfort.
Dr. Samosa searches for secret compartments. The chandelier seems weird, though. It resembles a courier droid. Hey, it is one! It moves upon discovery.
Xarren is still tied up. Adenn previously relieved him of his weapons. Xarren wiggles toward the forward cabins. Nimble misses punching the droid. Benmar and Adenn decide to wait and see what it does. The droid moves away from the crowd. It launches a stun grenade, which hits everyone but Carn and Feigren. Dr. Samosa is hurt badly.
Benmar misses an attack. Adenn chooses to flee behind the bantha. Feigren hears the noise of the grenade and goes upstairs to see what’s happening. She peeks up the stairs, but sees only Adenn and the bantha. Adenn says the droid attacked. A peek around the bannister lets Feigren see the droid.
Nimble moves around to flank the droid. It tries to use a taser on Nimble, but misses. Adenn goes to grapple with the droid. Xarren inches toward the cabin. Kyle frisks the old man. She finds a remote in his pantleg. Feigren ducks back downstairs to find thrown weapons. She finds a cable and a square of metal sheeting. The droid resets its taser and successfully uses it on Adenn. Then it flies downstairs. Adenn and Feigren both miss it as it goes past. The droid continues to evade attacks. Xarren makes it into the crew quarters. He’s still tied up, but sees his weapons on the bed.
Nimble hides in a corner. The droid moves and shoots at Adenn with a sniper blaster and hits. Feigren finds a metal pipe, and swings and misses at the droid. The old man declines to give the password to Kyle, so she shoots his bum.
Nimble confirms the droid is gone and retreats to the wall where it plugs into a droid socket. The giant lift starts to lower with the bantha and Drayke Peacegiver. The droid still manages to evade attacks. Feigren runs upstairs and yells at folks to unplug the droid from the wall. Dr. Samosa attempts to hack the remote. Nimble hops onto the lowering lift, then onto the lower floor. He misses the droid, though.
The droid opens the inner airlocks, and the outer ones a crack. Air starts to rush out and pulls people towards the airlocks. Benmar goes downstairs and fails to stab the droid. Adenn calls Carn to close the airlocks. He then throws the probe at the droid, but misses. Drayke falls off the lift and struggles futilely. Feigren struggles to stay inside and calls for Carn to close the doors. Kyle hacks into the remote, but it tries to shock her.
In Which The Gang Gets Back To The Task At Hand.
June 11, 2011 23:04
Carn loots the humanoid-shaped droid, with big eyes, like a bug, and puts the head in a laundry bag. The processor is medium to medium-slow in Star Wars terms. Carn looks at the room’s electronic safe. Sadly, the numeric keypad is more of a probability game versus technical. Adenn uses a Force point to open the safe to no avail.
Notsub Company uses Dorinian Medtech Group for health insurance, according to their site. Armanda has been the CEO for the past 10 “years.” Maltsett insures the actual employees. Notsub probably has the deluxe package. The crew person is currently in surgery, and won’t be available for about an hour and a half. Feigren and Benmar exit for “tea.”
After a call to Dr. Samosa, Feigren is charged with looking at the current list of ships to find an alternate. The new plan is to monkey with station security to steal a ship. One of the new ships is an Imperial refueling frigate; one is the Queen Alenari, a passenger liner. The pathfinder racing yacht has left, the corvette is being repaired, a GS100 salvage ship, slow; and a few hobbyist fighter ships; and a Citadel cruiser registered to Drayk Peacegiver.
Dr. Samosa trashes Armanda’s room to make it look vandalized. There is a final push to open the room safe. Kyle uses her laser to cut through the bolts and the plate that covers them. They retrieve another datapad from the safe. Kyle loots a pretty necklace and earring set.
Everyone goes to rendezvous at the skanky hotel room, except Nimble, who doesn’t know. Carn looks up Drayk Peacegiver on the holonet. He’s the Abbot of the Dim-U religion. The plan is to get a shipping crate, fill it with a giant smoke grenade, put it in the Citadel cruiser’s neighboring bay, set it off, and steal the cruiser. The crate is 150 credits. Materials are 300 credits.
Adenn, Benmar, and Kyle build a giant smoke grenade in the crate. Feigren and Nimble head down to the dock to case it. They pose as couple of tourists. Feigren talks to a dock worker. She gets him behind some crates and distracts him while Nimble knocks him unconscious. They strip and loot him. They take his uniform and com link. Nimble takes the uniform to Dr. Samosa. Feigren heads for the hallway. She passes some trandoshans in the hallway. Although they have a reputation for violence, nothing happens.
Adenn gets to wear the coverall. Everyone moves to the hallway area. Adenn sets up the crate. Carn hijacks the local security system from the hallway. Xarren is wrapped to look like a carpet or something. We are in the hallway. We wait for the explosion, then board the ship.
Dr. Samosa overcomes the pilot, and we all leave the station. The salvage ship leaves in a big hurry, and has 4 fighters chase it. Adenn pilots the Citadel cruiser, Void Angel.
The station hails Void Angel, complaining about the sudden departure. Feigren claims distress about the disturbance in the next bay. Carn fails to change the computer convincingly enough, in that they watch him change the record under their noses. Oops. The station’s fighters turn from the jumped salvage to us. Adenn uses the ship’s coordinates for Umbarra, and we escape the fighters.
Void Angel has no coordinates to Biimisaari. Carn searches for a way to change the ship’s registration. This ship has a mechanism to change the registration, Carn discovers. We change the ship to The Dusty Dianoga, belonging to Trask Nelesko, a Biim. This ship has 3 engines, each registered separately. The third option is the Braying Bantha.
The Dusty Dianoga has coordinates to Biimasaari. We flip a u-turn, and head back. The route is Torn Station, Kashyyyk, Balmac, Charos, and Biimisaari.
Nimble, Benmar, Carn, and Feigren loot the ship while Adenn reviews security footage. Starboard side crew room is full of bantha feed fore and aft. The Port side crew room also has feed fore, but a small bedroom aft. The dresser holds a datapad, a comlink, and blaster pistol. Nimble claims all the items, but allows Carn to copy files from the datapad. There is a powered-down servant droid in a turbo lift. Carn takes charge of it.
In Which Mysterious And Wealthy Women Are Very Distracting.
April 23, 2011 23:05
Dr. Samosa loots one of the ganks. She takes his fancy rifle and liquid cable dispenser. She cuts off his mask, and removes his implants. She also removes the gold filling from one of his trophy teeth. She’s very excited about her find. Feigren hands her a bar towel to clean up.
Carn searches the other gank. He gets a blaster rifle adorned with grisly trophies. Carn cuts off the gank’s arm to get off a metal bracelet with blinking lights. He also finds a suite room key, a 19 cm code cylinder, and a hair necklace with a small (4 cm) alien figurine tucked inside.
Nimble loots the chevin to get a blaster carbine in a large holster, gaudy red ring, and credit pouch with two credits. He also finds mesh tape, a flask with a mysterious liquid, and an oversized vacuum mask. Adenn demands the mesh tape, but Nimble refuses. The chevin is also wearing a small sense plate connected by small wires. Nimble takes it.
Adenn is keeping watch. When he hears stormtroopers approach, the gang disperses from the carnage. Carn and Adenn go to the other end of the bar, have a drink, and discuss cheese at length. Dr. Samosa and Feigren leave for a shopping expedition. Nimble carries the fainted Commander Xarren off. Benmar also leaves. Everyone tactfully waits to let the stormtroopers pass before slipping off.
Dr. Samosa offers Benmar and his “pet,” (aka Nimble) a job. He accepts. She suggests pay will include room and board for Benmar and his pet. She has Benmar go off on recon with Adenn and Carn.
The station has a bar, a trading outpost, a medical facility, an entertainment facility, and a barber salon. A couple of clothing shops, a small fabrication shop, a botanical garden, a gym, a massage parlor, and a casino. Carn goes to browse in the trading post. He, Adenn, and co., mosey off to the hotel facilities. They find the hotel where the gank was staying, but end up giving up the suite key. They head toward the medical facility. They find and book a cheap hotel room in the lower levels, spending 35 credits.
Dr. Samosa and Feigren visit clothing shops. They catch up on events by describing them as “holovids.” They seek for the places Armanda shops. At one shop, Dr. Samosa plays socialite and demands to see clothing Armana has on hold. After Feigren pusuades the clerk, she looks up Armanda’s data and brings out a dress. Dr. Samosa continues to fuss and has Feigren go with the clerk to the back room to search for the “correct” item, while she looks up info on Armanda on the terminal.
Carn and co., enter the hotel room. Commander Xarren gets dumped on the bed. Nimble takes a much-needed shower. Carn searches the room for bugs while having an innocuous conversation with Adenn about cheese. Neither Carn nor Adenn find any. Carn keeps looking, though… Eventually, they leave the Commander in the room to go find Dr. Samosa.
Dr. Samosa and Feigren leave the shop with an address in hand and go shopping for medical supplies. Dr. Samosa buys a hypospray and syringes. They hit a liquor store for ingredients for chemical cocktails. (I say they, but Dr. Samosa has all the knowledge about this.)
Carn & co, rendezvous with Dr. Samosa and Feigren. They all return to the hotel room. The plan is to have The Outer Rim Star investigate the rash of pirate attacks in the area. Benmar, Feigren, and Nimble will research the Corellian corvette. Dr. Samosa, Adenn, and Carn will investigate at the local corporate office of Notsub shipping. Arnthout is the corvette’s name.
Feigren interviews one of the techs. The attacks are primarily energy weapons, such as laser cannons. There have been a fair number of them, but not over stressful for the crews. It will take another two days to finish repairs. The crew doesn’t want to do an interview, so Feigren and crew are loitering hopefully outside the ship. Feigren has Benmar take pictures of the ship, and Nimble is standing watch.
Dr. Samosa goes to the hotel where Armanda is staying and arranges an interview with “Bob” of The Outer Rim Star, and Armanda in the lobby. Dr. Samosa and Carn sneak around to find a spare room key and do recon on the locking mechanisms. Dr. Samosa cuts her way into a room to order room service. The room service guy resists, with a holdout pistol, but eventually goes down. Carn dons his uniform and takes the guest key to reprogram it. He is successful.
Dr. Samosa stages the employee to look like he rampaged the room. There is nothing of value in the room.
After a long wait, Armanda approaches Feigren to inquire about her business. She’s not pleased to be accosted by another reporter from The Outer Rim Star. Feigren does sweet talk her way into getting an interview with a crew member.
Feigren interviews Carlity, pilot of the Arnthout. He reports a slightly smaller ship, heavily modified, attacking them. It had a docking clamp, and jamming array. The pirates were largely human, but also a gran, a cathar, a knucknog, and others he didn’t know. Ten pirates overpowered the mostly defenseless crew. One crew was seriously injured, and several others wounded. They were healed with Bacta and medical treatments. The pirates had blaster rifles.
Pirate captain was human, slender, with dark black hair. She wore a flight suit, jacket, and large blaster. They spoke only basic. The Arnthout was carrying technical parts, which the pirates took. Armanda is impatient for the interview to finish.
Dr. Samosa meets up with Carn and Adenn. She’s disappointed that the interview didn’t take very long. Kyle decides to take some of the clothes from the room she looted, and have Adenn deliver them to Armanda’s suite. They call up, to see if the room is empty. It is not.
Armanda has Feigren wrap up the interview. Feigren and co, stealthily linger. Armanda comes off the ship. Feigren’s team trails her. At the center of the hub, Armanda turns into a salon. Nimble goes off to sell the rifle and holster. Feigren tries to figure out what to do next.
A quick check-in with Dr. Samosa has Nimble following Armanda, while Feigren and Benmir head to the medical center to interview the injured crewman, or medical staff. The plan is to still steal the ship, even in its injured state. If it flew into the station, it can fly out again.
Kyle engages the plan. Adenn is to deliver the clothes and assess the situation. If there are more than two, he is not to ambush them. The door opens to one humanoid-shaped droid. Adenn gives it the clothes and attacks the droid.
Combat! The droid grabs a blade. Adenn grabs the other blade. Kyle and Carn charge into the room. The blades are vibro-swords. Adenn and the robot exchange blows. Kyle searches the suite. She finds a datapad. She loots business records, and attempts to break into the room safe. Adenn eventually drops the droid.
Nimble peeks into the salon to find Armanda gone. Hmm. Feigren and Benmar head to the medical facility. Feigren poses as a claims adjuster to see the crewmember of the Arnthout. They are told to wait for an appointment.
In Which Cantinas Are Great Places To Make New Friends!
April 09, 2011 23:08
Victory 3 is given permission to dock at starboard hangar. Adenn is landing the ship. Carn, Feigren, and Adenn debark the ship. Adenn is disguised as a stormtrooper. He escorts an “ill” Feigren, and a concerned Carn off the ship. They lock the ship.
People notice Dr. Samosa wandering around the station. She is followed by the tall, arrogant pilot, Commander Xarren. She has hired him as a tour guide for 5 credits. He knows everything about Torn Station (natural 20). Dr. Samosa wants dirt on station managers. She also wants to hire new lackeys.
Benmar discovers a smelly wookie (Nimble) hiding around the corner. He has shorn his fur to a short level. He is the wookie Kyle teamed up with on Kashyyyk Station. Nimble shouts at Benmar. They can both notice Dr. Samosa acting silly while looking at the corvette.
Adenn asks for info about Dr. Samosa at the cantina. Feigren decides to look for Dr. Samosa playing the tourist. They decide to to look at the more expensive hangers. Feigren gets directions from a local kraglamoid, and Benmar.
Yay! Happy reunion. Benmar and Nimble tag along. We return to the cantina. Nimble gets there first. Dr. Samosa asks after luxury accommodations, and sends Commander Xarren with Adenn and Carn to investigate. Before hand, she briefs Adenn and Carn as to their real mission: to case out the Notsub Corp., and get dirt so she can steal their corvette. Nimble hides nearby the cantina and observes the party.
Suddenly blaster fire erupts in the cantina. Adenn and Commander Xarren are both hit. A chevin is shooting at Adenn, and two ganks shoot at Commander Xarren. Nimble attacks the chevin. One gank drops Commander Xarren, and they stalk towards his prone body. Benmar joins the attack of the chevin. Carn flees to hide behind the band. The wookie bartender hops over the bar with a pipe and grimly heads toward chevin. Dr. Samosa hops behind the bar to make smoke bombs.
The bar patrons flee for the exits. Nimble spots the chevin, but misses his shot. The chevin misses his shot at Adenn. One gank deflects Benmar’s martial attack. Adenn misses the other gank. Carn turns one speaker up and places a mic in front of it. Feigren misses the other gank. The wookie bartender turns back towards the bar and Dr. Samosa. She sees the bartender coming, hops back over the bar, and tosses her smoke bombs. The smoke conceals Dr. Samosa, Feigren, and Commander Xarren.
Adenn has a new battle cry, “Who ordered death?” Carn uses his blaster to cause feedback between the speaker and the mike. He also manages to hit the chevin. Everyone takes feedback damage, and the smoke is blown away by the sound waves. Feigren uses the clearer area to shoot and wound the second gank. The bartender runs toward the chevin. Dr. Samosa stabilizes Commander Xarren, and he improves.
Nimble charges a gank, but misses. The chevin misses Adenn. The gank slashes at Benmar, but misses. The other gank’s gun blows up in his hand. Benmar drops a random bar patron. Commander Xarren gets his second wind. The chevin hits Adenn. One gank advances toward Xarren, the other attacks Nimble, and wounds him. Benmar drops the first gank. Adenn slashes the other gank well. Nimble advances on the second gank.
The chevin throws a ranged stun grenade. It hits the gank, Adenn, the bartender, and Nimble, but he evades. The gank and the bartender go down, stunned. Adenn hits the chevin. The chevin is well armored and easy to miss. sigh The chevin turns and runs, but Benmar drops him. Whew!
In Which The Gang Journeys To Torn Station.
March 12, 2011 23:54
After issuing the ultimatum, the Victory 3’s crew discusses. Carn is trying to bring up an audio feed. Eventually the crew surrenders. We tie them up and stash them in the rear airlock. Carn will work the computers so we can drop out of hyperspace and turn around to rescue Dr. Samosa. We strip troopers and crew of weapons, tools, and cash. We don’t want them to do anything sneaky.
Dr. Samosa gets a nice frigate for a transport ship. She showers. The stormtroopers force her to shower with the door open, so she sings opera badly for as long as she can.
Adenn, Carn, and Feigren decide to return to the Imperial station to tap into computer for intel on Kyle’s status.
Torn Station is primarily a refueling station. Upon arrival at the station, Kyle plays “American tourist.” Her plan is to scam a ship out of a rich tourist, and hire a new bodyguard, since hers isn’t here. She accesses a computer to check on the Imperial shuttle and look for a cool ship to steal.
Aboard the Victory 3, they return to Kashyyyk to query Dr. Samosa’s status. Adenn successfully tricks station into thinking nothing is wrong. We learn that Dr. Samosa’s been shipped to Torn Station. Thus Victory 3 turns around and heads for the station.
Kyle enters the cantina, The Sith’s Head. She’s still playing “American tourist.” She chats up a rich-looking female mark.
Human noble, Commander Xarren, inquires of the local info merchant after a job. The merchant suggests he find out about Kyle. They meet. Kyle’s current name is Xsa Xsa. Armanda of Notsub Corp. is the “mark.” Notsub is the largest shipping company of Tattooine.
Commander Xarren offers his bodyguard services. Kyle sidesteps the offer. Armanda leaves. Kyle also leaves to seek out the recently arrived Corelian corvette. It is an hour late. Xarren follows, so Kyle hires him as “tour guide.”
As they arrive upon the dock of the corvette, the crew indicates that the ship was attacked by pirates, and their cargo stolen. Armanda is the ship’s owner. Four of the crew have debarked the corvette. It’s been roughed up by the attack. Kyle memorizes the crew faces. Armanda doesn’t seem as surprised or upset as she should.
Onboard the Victory 3, Feigren works to persuade the captain to give codes and information to help with the landing. It doesn’t work, although he’s no longer hostile. Carn works to break the codes in the computer. Eventually, they find the landing cylinder codes. They formulate a plan for landing.
Commander Xarren notices another ship that drops out of hyperspace. It is the Imperial shuttle. Victory 3 successfully transmits codes and hopefully bluffs the frigate.
Next time: happy reunion.