The Middle Isles

Everyone loves looking for that perfect, iconic weapon, and armor’s always important. Here’s all the OpenQuest weapon and armor stats. The items on this page are used under the Open Gaming License.

First, Unarmed Fighting generally does 1d3 Damage, plus any stat bonuses. Natural Weaponry does between 1d3 and 1d12, generally.

Notes
Set: This weapon may be set against a charge.
Range: This weapon suffers no penalty when thrown.
LS: This weapon may be used as a Longspear. If used as a Longspear it may be set against charges. The wielder must state, however, at the start of combat how it is being wielded andmust take a ‘Change stance’ action to alter its usage.
Flex: This weapon can be used two-handed. When used in two hands, it gains +1 damage and can be used by someone with a strength 2 less than that listed.
2H: This weapon must be used two-handed.
Improvised and primitive weapons, such as a stone hatchet, stone spear or a convenient log picked up and used as a club, do the same damage as the base weapon –1.