The Shadow of the Sun

General Secrets

  • (Weapon) Expertise
    You have much experience with, or perhaps a special talent for, a particular weapon.
    When fighting with that type of weapon, you gain a bonus die. Options are Axe, Bow, Crossbow, Hammer, Heavy Blade, Light Blade, Mace, Polearm, Sling, Spear, Staff, and Unarmed.
    Cost: None
  • Second Wind
    A few deep breaths, and back into the fight.
    You can make an Endure(V) check once per encounter to shrug off the highest level of Vigor Harm you have suffered. In a Extended Conflict, this counts as a normal defensive action.
    Cost: 1 Vigor Pool
  • Preserver Magic
    You’ve learned how to channel magic without defiling ground around you. Without this secret, the ground becomes sterile, plants wither and small animals sicken and die, all within a pace of your position.
  • Defiler Magic
    You’ve learned to optimize the power you leech from the living land to cast your spells. When you defile the land to cast a spell, you may roll a number of bonus dice up to your current Reason Pool. For every (-) overflow, the defiling extends another pace past the first.
  • Body Equilibrium Wild Talent
    You gain a supernatural sense of balance and movement. For one scene, you gain a bonus die to any check to run or balance. You also do not sink in soft or brittle terrain such as snow, silt, mud, dust or thin ice.
    Cost: 1 Instinct Pool per roll made.
  • Far Hearing Wild Talent
    With concentration, you can hear clearly any spot that you can clearly see with the naked eye.
    Cost: 1 Instinct Pool
  • Know Direction Wild Talent
    You know which way is north (and east and west and south and up and down).
    In addition, you gain a bonus die to any check to navigate unfamiliar territory.
    Cost: 1 Instinct Pool
  • Mental Tools Wild Talent
    You can create small, simple tools out of mental energy.
    Make a psicraft roll to create a simple tool in your hands, applying the result as bonus dice to the task at hand.
    Cost: 1 Instinct Pool
  • Object Projection Wild Talent
    You can teleport a small, hand-held object from your hand to a location about as far as you can throw it.
    Cost: 1 Instinct Pool
  • Psionic Image Wild Talent
    You can make people within a few paces of you think that they see a small, inanimate object, no bigger than a child or a foot-stool, in your hands or in the same area.
    Cost: 1 Instinct Pool
  • Psionic Spark Wild Talent
    You can focus your passion or rage into a blazing point of heat, igniting a flammable object within a few paces of you.
    Cost: 1 Instinct Pool
  • Sensing Eye Wild Talent
    You can project you consciousness to a point that you can see clearly, perhaps a stone’s throw away, enabling you to see as if you were standing at that point.
    Cost: 1 Instinct Pool
  • Telekinetic Grasp Wild Talent
    With concentration, you can reach out with your mind to lift and move objects within several paces of you that weigh no more than about 20 pounds (a 1 year old child or two gallons of water, for example). The object moves at a speed of a slow walk. This doesn’t work if the object has a will of its own, or somebody else is exerting his will over it.
    Cost: 1 Instinct Pool.
  • Thought Projection Wild Talent
    You can broadcast a single image or a message of 10 words or less to anyone you can see. You can choose who receives the message and who does not. Those that know you or can see you will know that the message came from you. Strangers who can’t see you will know that the message came from somebody else, and the approximate direction whence it came.
    Cost: 1 Instinct Pool