The Sun Eaters
On February 25, 2010 at 02:16 PM Genesplicer said:

Now! Fresh from the recent adventures of your intrepid Iris Command Crew (& friends)!!

Several prototype weapons were tested on the most recent away mission by the Iris’ command staff. Now we are pleased to bring you the new and improved perfected models! (Ok, perfected until Korbou decides to monkey with their design. Again!)

Originally an individual setting on the experimental Mind-Control Disrupter Pistol, we bring you the brand-new and improved Neural Paralysis Pistol!!! Guaranteed to brain-freeze your adversaries into helplessness!! (And here you thought eating an ice-cream cone too fast was dangerous!!!)

And now…! A favorite from that little adventure, back and even more annoying…!! The GOOP GUN!!! With improved ammo capacity and the all-new Face Spray option!! Guaranteed to leave your opponent mired in muck, really cheesed off, and with not a darned thing they can do about it!!!

Plus, new ammo for the SKT-7 to help you deal with those pesky dead guys who insist on getting up to suck your blood! All this and more!! All available “RIGHT HERE!!!”:http://www.obsidianportal.com/campaign/the-sun-eaters/wikis/usefull-tech

Quartermasters are standing by to take your orders NOW!! Apply soon, supplies are limited! (Well… they would be if we didn’t have replicators… But that’s beside the point!!)

On August 19, 2009 at 12:03 AM Florimel said:

I think Med officer will be fine.

And I want to try and have a balence between on ship and on planet adventures. The point is to be exploreing and meeting new cultures after all.

On August 18, 2009 at 06:17 AM tinkeron said:

I’ve expressed my interest in playing a medical officer and/or a xenobiologist. My other choices of interested character “classes” combine one or more the following: combat pilot, pharmaceuticals and exotic herbs distributor, physical training officer, ships counselor, R&D spaz, or tech engineer.

Will we be visiting other planets or mostly ship-to-spacecraft adventures?

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