The site will be down for maintenance at 0715 EDT on May 18. It will be short, around 10 minutes.
Splash Weapon Rules
- The following weapons deal 1/4th base damage die (rounded up) to the adjacent 5 squares when fired from a medium size mech or larger.
- Charge Cannon
- Long Range Missles
- Rocket Pads
- Satchel Charges deal Hybrid Damage
- If an object occupies multiple squares of primary splash weapon damage, they take an additional + 1 damage / 2 damage dice, minimum 1, after all dice have been rolled for each additional square they occupy. For example:
A medium tank is struck by a L9HE-1 grenade with blast radius 5 yards primary, 5 yards secondary, +2 damage dice. The tank occupies 5 spaces struck by the primary explosion, two by the secondary. Damage dice are rolled normally for the first hit, then +4 damage to the total to account for the additional primary damage spaces. The secondary damage space does not affect the damage total.
This applies to all AOE attacks.
