The Valiant Defense
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  • The following weapons deal 1/4th base damage die (rounded up) to the adjacent 5 squares when fired from a medium size mech or larger.
  1. Charge Cannon
  2. Long Range Missles
  3. Rocket Pads
  • Satchel Charges deal Hybrid Damage
  • If an object occupies multiple squares of primary splash weapon damage, they take an additional + 1 damage / 2 damage dice, minimum 1, after all dice have been rolled for each additional square they occupy. For example:
    A medium tank is struck by a L9HE-1 grenade with blast radius 5 yards primary, 5 yards secondary, +2 damage dice. The tank occupies 5 spaces struck by the primary explosion, two by the secondary. Damage dice are rolled normally for the first hit, then +4 damage to the total to account for the additional primary damage spaces. The secondary damage space does not affect the damage total.
    This applies to all AOE attacks.