Ancestral Relic (Item Creation)
You own an ancestral item of power and can unlock its powers over time.
Prerequisite: Must be taken at 1st character level.
Benefit: You begin play with a single masterwork weapon, suit of armor, shield, or other item at no cost. This item has some mystical connection to you, as defined in your character’s backstory. Through special rituals, you may enchant your item just as if you were a spellcaster using an appropriate Item Creation feat (typically Craft Magic Arms and Armor). You do not need to provide the spells but do need to provide any special material components. This represents “unlocking” properties of the item that had been there all along. You can consider your character level as the caster level. You may only have a single ancestral relic.
You may “add” a special material to the item at normal price upon the permission of the GM. Once added, it cannot be changed. This represents that the item had been made of the material the whole time, but you didn’t realize it.
You lose the benefits of this feat if your ancestral item is lost or destroyed, but the GM may allow you to perform a special quest to recover or replace a lost ancestral relic.